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To Class or not to Class...
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<blockquote data-quote="howandwhy99" data-source="post: 5681458" data-attributes="member: 3192"><p>For reality puzzle games class is game scope. The complexity of the puzzle game for the player performing the class is numerically listed in class experience needed to become more and more proficient in it. The higher the complexity / difficulty, the higher the number. Sub-classes are more narrow scopes relatively more or less within the primary class. Prestige classes are more highly defined classes taken after basic classes are satisfied to a certain degree. When a threshold of proficiency is reached, all of the abilities of the class emerge into a more functional whole and all the abilities increase for the class. Taking another class is easy, but multi-classing means starting the other at the beginning: level 1. Players can and often explore outside of their class scope, but they are simply exploring another class and will not receive experience points for within the chosen class they have declared to focus on for the game (or game session for mult-iclassers).</p><p></p><p>So there are people who are scientists and as a class it has a high level of difficulty in improving as a scientist. Other people may choose a sub-specialty like medicine, but the skills don't overlap completely with scientific practices. Some scientists of great ability later choose to switch to a prestige or later stage focus like astronaut, but no one begins as an astronaut without becoming a good scientist or another profession first. When the threshold of learning a number of actions in synchronicity is reached, the abilities of each become easier and a higher level. A pitcher learning how to stand, swing their arm, hold the ball, and manipulate their body to pitch is improving on working all in unison. How granular this advancement is depends on how granular one's view of the process is. Multi-classing is similar. Everyone is proficient in many scopes, but a person's professional scope is usually fairly high. Of course there are many people with a high degree of proficiency in many areas like a doctor/lawyer/teacher, but we don't typically include shoe tyer among these. Its about where we draw the line for when the ability is complex enough to be a significant benefit to others as well as one's self. Lastly, people act outside of their class scope all the time, but don't expect to become improve at them when they do. If one' doesn't exercise, will they become bad at it or at least not improve.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5681458, member: 3192"] For reality puzzle games class is game scope. The complexity of the puzzle game for the player performing the class is numerically listed in class experience needed to become more and more proficient in it. The higher the complexity / difficulty, the higher the number. Sub-classes are more narrow scopes relatively more or less within the primary class. Prestige classes are more highly defined classes taken after basic classes are satisfied to a certain degree. When a threshold of proficiency is reached, all of the abilities of the class emerge into a more functional whole and all the abilities increase for the class. Taking another class is easy, but multi-classing means starting the other at the beginning: level 1. Players can and often explore outside of their class scope, but they are simply exploring another class and will not receive experience points for within the chosen class they have declared to focus on for the game (or game session for mult-iclassers). So there are people who are scientists and as a class it has a high level of difficulty in improving as a scientist. Other people may choose a sub-specialty like medicine, but the skills don't overlap completely with scientific practices. Some scientists of great ability later choose to switch to a prestige or later stage focus like astronaut, but no one begins as an astronaut without becoming a good scientist or another profession first. When the threshold of learning a number of actions in synchronicity is reached, the abilities of each become easier and a higher level. A pitcher learning how to stand, swing their arm, hold the ball, and manipulate their body to pitch is improving on working all in unison. How granular this advancement is depends on how granular one's view of the process is. Multi-classing is similar. Everyone is proficient in many scopes, but a person's professional scope is usually fairly high. Of course there are many people with a high degree of proficiency in many areas like a doctor/lawyer/teacher, but we don't typically include shoe tyer among these. Its about where we draw the line for when the ability is complex enough to be a significant benefit to others as well as one's self. Lastly, people act outside of their class scope all the time, but don't expect to become improve at them when they do. If one' doesn't exercise, will they become bad at it or at least not improve. [/QUOTE]
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