Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
To Class or not to Class...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 5684782" data-attributes="member: 2205"><p>Tend to prefer classless games, generally, although I tend to play and run class-based games. Classed games come with the benefit that they give you stuff you may not have thought of. By that I mean that the conceit of classless systems is that they allow you to build your fully realized character concept exactly the way you want to. But in reality, my character concepts are usually more vague rather than fully realized, and the class system allows me some shorthand to fill in other aspects of character design that were beyond my vague impression of what the character was.</p><p></p><p>This comes with the caveat that I despise class based systems where there isn't any flexibility to customize the outcome, or enough classes where you feel like you're constrained and unable to make the character that you want to. By and large, I feel most modern class using games have managed to avoid this pitfall though. D&D 3e and 3.5, for example, eventually released lots of optional classes, either through third party sources or additional splatbooks, that I never feel like I can't build the character I want unless GMs intentionally limit options that are out there. <em>d20 Modern</em> made classes that were very flexible and were more about helping fill in mechanics rather than driving character concept, at least until you got to the more archetypical advanced classes. I think I may actually prefer that approach to any other.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5684782, member: 2205"] Tend to prefer classless games, generally, although I tend to play and run class-based games. Classed games come with the benefit that they give you stuff you may not have thought of. By that I mean that the conceit of classless systems is that they allow you to build your fully realized character concept exactly the way you want to. But in reality, my character concepts are usually more vague rather than fully realized, and the class system allows me some shorthand to fill in other aspects of character design that were beyond my vague impression of what the character was. This comes with the caveat that I despise class based systems where there isn't any flexibility to customize the outcome, or enough classes where you feel like you're constrained and unable to make the character that you want to. By and large, I feel most modern class using games have managed to avoid this pitfall though. D&D 3e and 3.5, for example, eventually released lots of optional classes, either through third party sources or additional splatbooks, that I never feel like I can't build the character I want unless GMs intentionally limit options that are out there. [I]d20 Modern[/I] made classes that were very flexible and were more about helping fill in mechanics rather than driving character concept, at least until you got to the more archetypical advanced classes. I think I may actually prefer that approach to any other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To Class or not to Class...
Top