Mercule
Adventurer
I have no real interest in more crunch for the sake of crunch. After the tomes of feats, PrCs, etc. in 3.5, I'm kinda done with that treadmill and it actually repulses me a bit.
Nevertheless, I'm looking forward to seeing the 5E Psion/Mystic completed. I'd also like to see a fully developed Artificer that fits in with Eberron, along with some other Eberron specific goods (the old UA offering really didn't float my boat).
So, I'm not totally anti-crunch. I just want them to stick with crunch that adds value beyond trying to optimize character builds or other random stuff. Fill in some conceptual gaps as they arise and resources allow, but do go looking for excuses to churn out crunch. Also, ensure that settings that have mechanical needs (legacy classes, races, etc.) are appropriately supported.
Nevertheless, I'm looking forward to seeing the 5E Psion/Mystic completed. I'd also like to see a fully developed Artificer that fits in with Eberron, along with some other Eberron specific goods (the old UA offering really didn't float my boat).
So, I'm not totally anti-crunch. I just want them to stick with crunch that adds value beyond trying to optimize character builds or other random stuff. Fill in some conceptual gaps as they arise and resources allow, but do go looking for excuses to churn out crunch. Also, ensure that settings that have mechanical needs (legacy classes, races, etc.) are appropriately supported.