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To Domain or not to Domain?
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<blockquote data-quote="S'mon" data-source="post: 7986149" data-attributes="member: 463"><p>It happens in some of my campaigns. In some like the Karameikos Campaign (BECMI rules) it's a central focus and PCs eventually became Dukes, & even the Sultan of Alasiya; in others like 4e Loudwater it's more a backdrop to superhero team adventuring, as if the Avengers were based out of a small manor house with a few hundred peasants to look after. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> In my Wilderlands game Hakeem the Destroyer forged a mighty empire through politics and war, but there wasn't really anything resembling a 'domain game' as such, certainly no book keeping.</p><p></p><p>In my Princes of the Apocalypse game, PCs can clear strongholds, take them as bases, and attract followers. The Followers rarely feature much in play (except Bruldanthor the Dwarf Exposition Sage) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> - but there is a kind of strategic element as the PCs take strongholds from the Elemental Cults, boxing them in and restricting their freedom of maneuver. Currently the PCs have the Earth & Fire Keeps as strongholds, smashed the Fire cult (sneaked in, killed Prophet, took Weapon) and have recently sacked Water keep & right now are sacking Water temple, while being allied to the Air keep. So Air cult is free to act, but Fire is in shambles, Earth is intact but heavily constrained, with no easy surface access. Water had been doing well but is now being smashed pretty decisively.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7986149, member: 463"] It happens in some of my campaigns. In some like the Karameikos Campaign (BECMI rules) it's a central focus and PCs eventually became Dukes, & even the Sultan of Alasiya; in others like 4e Loudwater it's more a backdrop to superhero team adventuring, as if the Avengers were based out of a small manor house with a few hundred peasants to look after. :D In my Wilderlands game Hakeem the Destroyer forged a mighty empire through politics and war, but there wasn't really anything resembling a 'domain game' as such, certainly no book keeping. In my Princes of the Apocalypse game, PCs can clear strongholds, take them as bases, and attract followers. The Followers rarely feature much in play (except Bruldanthor the Dwarf Exposition Sage) :D - but there is a kind of strategic element as the PCs take strongholds from the Elemental Cults, boxing them in and restricting their freedom of maneuver. Currently the PCs have the Earth & Fire Keeps as strongholds, smashed the Fire cult (sneaked in, killed Prophet, took Weapon) and have recently sacked Water keep & right now are sacking Water temple, while being allied to the Air keep. So Air cult is free to act, but Fire is in shambles, Earth is intact but heavily constrained, with no easy surface access. Water had been doing well but is now being smashed pretty decisively. [/QUOTE]
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