atanakar
Hero
For some players and DMs a big part of reaching level 10 (name level in old school jargon) is to start to carve out a domain, attract followers, build castles, churches and towers. Some call it the Domain Game. It's like a mini game of civilization inside the campaign. The Master book of BECMI supplies several rules on how to handle that phase of the game, including mass battles. For others groups they want to continue as they always did, going down the dungeon, and never do the Domain Game.
Both Gygax and Arneson hoped their players would do the same in their Greyhawk and Blackmoor campaigns. For them, as wargamers, it was the logical conclusion of an adventuring career. Becoming a lord and rule over land and people. How else would you get thief guild masters and other organization leaders.
Did you ever develop Domains during your campaigns? If you did please share your stories.
Both Gygax and Arneson hoped their players would do the same in their Greyhawk and Blackmoor campaigns. For them, as wargamers, it was the logical conclusion of an adventuring career. Becoming a lord and rule over land and people. How else would you get thief guild masters and other organization leaders.
Did you ever develop Domains during your campaigns? If you did please share your stories.
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