Alignment
Your alignment describes your character’s primary motivation. You must choose one, and only one, of the following alignments for your character: chaotic, evil, good, lawful, or neutral.
Chaotic characters believe in the power of self-expression, imagination, and every person’s inner life. They reject complicated social structures, advocate for personal liberty even when such liberty proves to be dangerous, and believe that individuals should be free to make their own choices and either reap the rewards or suffer the consequences.
• Chaotic characters may not become scholars.
Evil means your primary motivation is to cause harm. You might be seeking revenge on a specific foe or you might be a violent psychopath. You might be righteous, you might have friends—you might even be generous and charitable—but you have enemies to fight and this is what consumes you, more than anything else.
• Evil characters may not become bards.
Good characters want to help people more than anything, whether through charity, healing, effective organization and management, counselling and therapy, or even building space for them to live in comfortably.
• Good characters may not become assassins.
Lawful characters believe in a well-ordered society. If you’re lawful, preserving law and order in your community is your primary goal, and you work toward this goal more than anything else.
• Lawful characters may not become cultists.
Neutral characters are perhaps the most self-serving of all. If you’re neutral, you’re all about personal gain. You don’t pick sides, other people do. They’re either on your side, or they’re not—or it’s not your business and you stay the hell out of it. Neutral is often considered to not be a “real” alignment by more ideologically fervent adventurers.
• Neutral characters may not become champions.