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To Game or not to Game, that is the BIG question!
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<blockquote data-quote="Zappo" data-source="post: 432464" data-attributes="member: 633"><p>I'd suggest to stop gaming for a while, and play Risk. Strengthen the bonds of your friendship, and make it clear that it goes beyond D&D. I've had the roleplaying vs. hack'n'slash problem IMC too, and in the end I found a good solution in splitting the campaign. Now I run two campaigns, one that is primarily RP-oriented and one that is mostly high level hack'n'slash. One of the players just doesn't want to play in the hack'n'slash campaign, while others dislike the RP campaign. But at least, most of the time, I can engineer things so that everyone is satisfied. For example, when the RP player is absent we play hack'n'slash. If your DM truly loathes mastering hack'n'slash again, which I understand, find within your group someone who is willing to DM in his place. He gets to play, which will undoubtedly make him happy if he's been stuck DMing for ages.</p></blockquote><p></p>
[QUOTE="Zappo, post: 432464, member: 633"] I'd suggest to stop gaming for a while, and play Risk. Strengthen the bonds of your friendship, and make it clear that it goes beyond D&D. I've had the roleplaying vs. hack'n'slash problem IMC too, and in the end I found a good solution in splitting the campaign. Now I run two campaigns, one that is primarily RP-oriented and one that is mostly high level hack'n'slash. One of the players just doesn't want to play in the hack'n'slash campaign, while others dislike the RP campaign. But at least, most of the time, I can engineer things so that everyone is satisfied. For example, when the RP player is absent we play hack'n'slash. If your DM truly loathes mastering hack'n'slash again, which I understand, find within your group someone who is willing to DM in his place. He gets to play, which will undoubtedly make him happy if he's been stuck DMing for ages. [/QUOTE]
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