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To Game or not to Game, that is the BIG question!
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<blockquote data-quote="Umbran" data-source="post: 433171" data-attributes="member: 177"><p>Okay, here's a pretty big question for you - do they not want to game together because they don't agree on the type of game, or do they not want to game together because they had an argument? Is the real issue the game, or the fact that they got heated? The solutions will vary for the two cases.</p><p></p><p>A couple of points to raise: </p><p></p><p>1) By your description, the player has never played a role-play heavy game. It isn't fair to refuse without ever trying it. SImilarly, the DM hasn't tried to run a role-play heavy game. He may find he doesn't like it, so he shouldn't be making permanent desicisons on how the game will be run for sure yet.</p><p></p><p>After folks have had a chance to cool down, the solution may be to try a short test campaign first - say a role-play heavy story arc of six sessions or so. While not exactly the same as a full campaign, it may give people a feel for how it's different. If people sincerely approach this with an open mind, then perhaps they can make more informed decisions.</p><p></p><p>2) Even if it does come to someone leaving the game, that doesn't mean that D&D has to come between friends. You probably shouldn't be making gaming your main scene for social interaction, so the guy who has left the game should not be out of the circle of friends.</p></blockquote><p></p>
[QUOTE="Umbran, post: 433171, member: 177"] Okay, here's a pretty big question for you - do they not want to game together because they don't agree on the type of game, or do they not want to game together because they had an argument? Is the real issue the game, or the fact that they got heated? The solutions will vary for the two cases. A couple of points to raise: 1) By your description, the player has never played a role-play heavy game. It isn't fair to refuse without ever trying it. SImilarly, the DM hasn't tried to run a role-play heavy game. He may find he doesn't like it, so he shouldn't be making permanent desicisons on how the game will be run for sure yet. After folks have had a chance to cool down, the solution may be to try a short test campaign first - say a role-play heavy story arc of six sessions or so. While not exactly the same as a full campaign, it may give people a feel for how it's different. If people sincerely approach this with an open mind, then perhaps they can make more informed decisions. 2) Even if it does come to someone leaving the game, that doesn't mean that D&D has to come between friends. You probably shouldn't be making gaming your main scene for social interaction, so the guy who has left the game should not be out of the circle of friends. [/QUOTE]
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