Zardnaar
Legend
How do you guys handle handing out magic items for the players? I have been using old Dungeon magazines and the PCs hace completed the Ruins of Noal Daer adventure from Dungeon 13. They have a lot more magic items than a lot of parties I assume. For whatever reason though they have piled a lot of defensive items on one PC (the tank Paladin) rather than spreading them out so the average party AC is in the 16-19 range with one of them on AC 22-3.
For weapons though here is what they are using.
Rogue, has around a dozen +1 arrows, otherwise uses a +2 dagger when not using a bow.
Paladin. Uses a +1 frost spear (+1d6 frost damage)
Valor Bard. Uses a Flametongue short sword.
PCs are level 7.
There is also a magic rapier no one is using.
For weapons though here is what they are using.
Rogue, has around a dozen +1 arrows, otherwise uses a +2 dagger when not using a bow.
Paladin. Uses a +1 frost spear (+1d6 frost damage)
Valor Bard. Uses a Flametongue short sword.
PCs are level 7.
There is also a magic rapier no one is using.