Wik
First Post
Personally, when converting old dungeon modules (and I just converted one last month, too!), I think the trick is to figure out what magic items the module NEEDS the PCs to have, and either give them that item, or find a workaround.
Otherwise, just throw away all the treasure the module awards, use DMG tables to make a master list of treasure, and sprinkle those treasures throughout your converted module.
I'm a big fan of awarding consumables, as well as items that the PCs can't use... because they'll sell those items for less than they're worth and then spend their ill-gotten gains on over-priced magic items they want. Doing it this way makes them feel more like they "earned" it than if they had just found it in the lair of a +3 salamander. I have no idea why this is; my players are weird.
Otherwise, just throw away all the treasure the module awards, use DMG tables to make a master list of treasure, and sprinkle those treasures throughout your converted module.
I'm a big fan of awarding consumables, as well as items that the PCs can't use... because they'll sell those items for less than they're worth and then spend their ill-gotten gains on over-priced magic items they want. Doing it this way makes them feel more like they "earned" it than if they had just found it in the lair of a +3 salamander. I have no idea why this is; my players are weird.