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To MAX HP or not to MAX HP
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<blockquote data-quote="Wulffolk" data-source="post: 7397420" data-attributes="member: 6871450"><p>D&D has DICE! for a reason.</p><p></p><p>Rolling dice is one of the most fun aspects of playing an RPG. Why would anybody want to reduce the need to roll all of those magnificent polyhedral dice? This shift towards average HP, and standard arrays instead of rolling abilities, is a trend in D&D that doesn't sit well with my inner grognard.</p><p></p><p>I do understand the disappointment and frustration of rolling low, but without risking the bad there can't be any chance for the good. I do agree that the dice can be TOO swingy, so my groups have adopted methods to mitigate the extremes of randomness to a degree.</p><p></p><p>We roll 3d6 replacing one die with a 4 for abilities. This generates results between 6-16 for our ability scores.</p><p></p><p>We use max HP at 1st level, but then we roll 2 dice and average the results at every level after 1st. The bigger the hit dice the less swingy they tend to be this way. Fighters are more consistently average with some variation, while Wizards are more likely to have very low, or even possibly exceptionally high HP.</p><p></p><p>If this trend towards mediocrity continues in D&D then maybe they can skip dice all together in 6e, and everybody can use average to hit rolls and average damage to just count down how many rounds until their "no-lose" combat ends. If you should hit 50% of the time for 10 damage, then you just do 5 damage per round. If the Orc has 10 HP then you know you can kill 1 Orc every two attacks. There are 5 Orcs, so it takes 10 attacks. During that time they do X damage to you. If X is less than your HP you win. Combat could be done in 60 seconds or less with a calculators. Then we can get back to role-playing how cool and edgy our tragic lone-wolf anti-heroes are as they brood and ignore the DM's desperate attempts to interest them in plot hooks.</p><p></p><p>This message has been brought to you by the The International Brotherhood of Dice Collectors, Local 691.</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7397420, member: 6871450"] D&D has DICE! for a reason. Rolling dice is one of the most fun aspects of playing an RPG. Why would anybody want to reduce the need to roll all of those magnificent polyhedral dice? This shift towards average HP, and standard arrays instead of rolling abilities, is a trend in D&D that doesn't sit well with my inner grognard. I do understand the disappointment and frustration of rolling low, but without risking the bad there can't be any chance for the good. I do agree that the dice can be TOO swingy, so my groups have adopted methods to mitigate the extremes of randomness to a degree. We roll 3d6 replacing one die with a 4 for abilities. This generates results between 6-16 for our ability scores. We use max HP at 1st level, but then we roll 2 dice and average the results at every level after 1st. The bigger the hit dice the less swingy they tend to be this way. Fighters are more consistently average with some variation, while Wizards are more likely to have very low, or even possibly exceptionally high HP. If this trend towards mediocrity continues in D&D then maybe they can skip dice all together in 6e, and everybody can use average to hit rolls and average damage to just count down how many rounds until their "no-lose" combat ends. If you should hit 50% of the time for 10 damage, then you just do 5 damage per round. If the Orc has 10 HP then you know you can kill 1 Orc every two attacks. There are 5 Orcs, so it takes 10 attacks. During that time they do X damage to you. If X is less than your HP you win. Combat could be done in 60 seconds or less with a calculators. Then we can get back to role-playing how cool and edgy our tragic lone-wolf anti-heroes are as they brood and ignore the DM's desperate attempts to interest them in plot hooks. This message has been brought to you by the The International Brotherhood of Dice Collectors, Local 691. [/QUOTE]
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