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General Tabletop Discussion
*Dungeons & Dragons
To MAX HP or not to MAX HP
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<blockquote data-quote="Sword of Spirit" data-source="post: 7397530" data-attributes="member: 6677017"><p>The difference between random hit points (and ability scores) and random combat roles is the difference between permanent character creation and temporary combat rolls. </p><p></p><p>Stats (ability and or hp) are permanent character traits and don't makes sense being random unless you are going for a random character. And they have always been onconsistent. How come I choose some parts and take others randomly? Why don't I get random improvements to my attack rolls, or thief skills, or saving throws? Why do I get to choose my class? Who says I had the opportunity for the training I wanted? I didn't get to choose which stats I was born with (nature), why do I choose my opportunities (nurture?) Sounds backwards.</p><p></p><p>Most people today already have a character concept in mind. If that character concept involves being a super tough dwarf, it is an insult to get low Con and bad random hit point roles. You literally cannot reliably support pre-chosen character concepts with random stats and hit points. </p><p></p><p>I'm not saying they can't be fun, but they have to only be used when players don't have a strong choice of who they want to play already. They represent playing a game where you are given certain random parameters and you win the game by making some limited choices and leveraging them for best effect. But very few people play the game like that anymore.</p><p></p><p>Random numbers for task resolution aren't the same thing. You roll thousands of these and they balance out over the course of the campaign.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7397530, member: 6677017"] The difference between random hit points (and ability scores) and random combat roles is the difference between permanent character creation and temporary combat rolls. Stats (ability and or hp) are permanent character traits and don't makes sense being random unless you are going for a random character. And they have always been onconsistent. How come I choose some parts and take others randomly? Why don't I get random improvements to my attack rolls, or thief skills, or saving throws? Why do I get to choose my class? Who says I had the opportunity for the training I wanted? I didn't get to choose which stats I was born with (nature), why do I choose my opportunities (nurture?) Sounds backwards. Most people today already have a character concept in mind. If that character concept involves being a super tough dwarf, it is an insult to get low Con and bad random hit point roles. You literally cannot reliably support pre-chosen character concepts with random stats and hit points. I'm not saying they can't be fun, but they have to only be used when players don't have a strong choice of who they want to play already. They represent playing a game where you are given certain random parameters and you win the game by making some limited choices and leveraging them for best effect. But very few people play the game like that anymore. Random numbers for task resolution aren't the same thing. You roll thousands of these and they balance out over the course of the campaign. [/QUOTE]
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