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To MC or not MC? That is the question!
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<blockquote data-quote="Fanaelialae" data-source="post: 7913212" data-attributes="member: 53980"><p>My players only occasionally multiclass. I have a house rule to the effect that, barring special exceptions, you cannot multiclass unless it is with a class you took your first 3 levels in. So a pure fighter 3 is likely to be all fighter for the rest of the campaign. Whereas someone who starts as Bard 1/Sorcerer 1/Warlock 1 could level in any of those 3 classes on leveling.</p><p></p><p>We usually start at level 3, so in those games you have to decide on your multiclassing at the start. This minimizes dips, since, unlike the case where you wait for a lull in your primary class to dip, you're paying the cost upfront, delaying the acquisition of higher level abilities in exchange for the opportunity. I also prefer this from an in-world perspective, since I never liked that an 18 Int wizard had to study magic for years to reach 1st level, but the 13 Int fighter can do it in a few days (even with tutoring that doesn't make sense). </p><p></p><p>Special exceptions are events that unlock an opportunity to multiclass due to campaign events. For example, fulfilling a quest for a particular god might grant you the blessing to become a cleric of that deity without requiring the training. Being ressurected by an angel might allow you to make a pact to become a celestial pact warlock. If a great repository of knowledge were "downloaded" into a character's brain, I'd probably allow that PC to take levels of wizard. So on and so forth.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7913212, member: 53980"] My players only occasionally multiclass. I have a house rule to the effect that, barring special exceptions, you cannot multiclass unless it is with a class you took your first 3 levels in. So a pure fighter 3 is likely to be all fighter for the rest of the campaign. Whereas someone who starts as Bard 1/Sorcerer 1/Warlock 1 could level in any of those 3 classes on leveling. We usually start at level 3, so in those games you have to decide on your multiclassing at the start. This minimizes dips, since, unlike the case where you wait for a lull in your primary class to dip, you're paying the cost upfront, delaying the acquisition of higher level abilities in exchange for the opportunity. I also prefer this from an in-world perspective, since I never liked that an 18 Int wizard had to study magic for years to reach 1st level, but the 13 Int fighter can do it in a few days (even with tutoring that doesn't make sense). Special exceptions are events that unlock an opportunity to multiclass due to campaign events. For example, fulfilling a quest for a particular god might grant you the blessing to become a cleric of that deity without requiring the training. Being ressurected by an angel might allow you to make a pact to become a celestial pact warlock. If a great repository of knowledge were "downloaded" into a character's brain, I'd probably allow that PC to take levels of wizard. So on and so forth. [/QUOTE]
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