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5E To MC or not MC? That is the question!

Does your game allow multiclassing or not?

  • Multiclassing is a way of life.

    Votes: 4 3.4%
  • Most PCs are multiclassed.

    Votes: 4 3.4%
  • Maybe half the PCs pick up a second class or more.

    Votes: 15 12.7%
  • Sometimes a PC will multiclass.

    Votes: 46 39.0%
  • It is pretty rare for a PC to multiclass.

    Votes: 34 28.8%
  • We don't play with multiclassing (or no one does it anyway).

    Votes: 14 11.9%
  • Other. Please explain below.

    Votes: 1 0.8%

  • Total voters
    118

dnd4vr

Tactical Studies Rules - The Original Game Wizards
In a few months or so I might be running my game and I am thinking about not allowing multiclassing at all. It got me curious about how other tables run it or not.

If you have a special method, such as multipathing or using subclasses for multiclassing, please share and thanks!
 
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Eyes of Nine

Everything's Fine
In games I run, most of the players are NOT experienced D&D players. However in my game with many very experienced 4e/5e players, multi-classing is a way of life - except for me. I prefer to play straight class; but that's because I don't usually care to think about my character much outside of the actual session.
 

CleverNickName

Limit Break Dancing
I don't know about everyone else, but our players will gnash their teeth, dig in their heels, and fight to the death over the ability--nay, the right-- to use the Multiclassing Rules. And then they will never use them.

Seriously, in all three of my gaming groups--with 5 to 7 players in each--we have only one multiclassed character. And it's mine.

Are we the only ones?
 


BMaC

Explorer
No multiclassing for our groups. Use the immersive backgrounds, feats, and subclasses.
 

Salthorae

Imperial Mountain Dew Taster
Fully allow it and Feats.

Usually people actually DON'T multiclass, but there are no restrictions on it other than the stat requirements in the PHB.
 

Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
I hate a-la-cart multiclassing ("I'll take a little fighter here... a little rogue there... mm... a little more fighter, I guess... and maybe a little bard on the side"). I hate it especially because it tempts people away from their character concept for the sake of optimization. They start out as a pure-class Warlock, but then they see that they'd get a nice little DPR upgrade if they took a few levels of Sorcerer, and suddenly they're considering compromising their character's principles just for a little more DPR. Awful, awful, awful.

Multiclassing worked so much better in AD&D. If you were a Fighter/Mage, you were a Fighter/Mage for life, starting at level 1. I wish they'd go back to that system.
 

cbwjm

I can add a custom title.
I have a player running an artificer who is considering picking up a single level of wizard for some additional spell utility. The others haven't brought it up but then they seem to be enjoying their characters as is.
 

Salthorae

Imperial Mountain Dew Taster
Multiclassing worked so much better in AD&D. If you were a Fighter/Mage, you were a Fighter/Mage for life, starting at level 1. I wish they'd go back to that system.
Multiclassing for Demi-humans in AD&D worked so much better from an optimization standpoint. Not necessarily a narrative one. And it didn't work for humans.

I like the modern version of it because it allows my character to grow and explore things in the fiction of the world and have it meaningfully represented on the sheet.

I'm playing a Fighter (EK) in a game right now. I never planned on multiclassing into warlock, but in our game, we've traveled to the fey courts, and my character has been noticed and contacted by the Raven Queen, or maybe her agents. If I decide to pursue those threads, I can very easily see multiclassing into Warlock because of the story.

Certainly, I couldn't have done that in AD&D without DM fiat or something.
 


toucanbuzz

Adventurer
I traditionally ban multiclassing as I feel it's usually abused for cheese, to dip purely for a mechanical advantage and not roleplay, but I'm easing up with my current group. One person is availing himself of it and has a solid roleplay reason that fits.
 



Iry

Adventurer
Multiclassing usually gives a little more power and utility in the early levels, but tends to result in a loss of power over a longer campaign. So it's usually not a great idea unless you really want that utility (and some people do) or have very specific features you want to combine (Smite + Pact Magic, etc).

That said, it doesn't bother me in the slightest. We can make a good story out of it either way.
 

atanakar

Hero
No multi-classing and no feats my campaign. No one objected. They were playing "mathfinder" before meeting me and have had their fill with these two aspects of d20.
 

Sacrosanct

Legend
I've found that with groups that actually play every level, rather than start at a higher level, multiclassing drops a lot.

I suspect it's because there is always something good coming up in the next level that you don't want to delay/be behind the other players. For example, getting an ASI is pretty impactful. And what fighter wants to stay at one attack per round when the others now get 2 at level 5? So they put off multiclassing.

But start at level X? Much easier to do a multiclassed build since you don't have to actually experience those delays
 

I hate a-la-cart multiclassing ("I'll take a little fighter here... a little rogue there... mm... a little more fighter, I guess... and maybe a little bard on the side"). I hate it especially because it tempts people away from their character concept for the sake of optimization. They start out as a pure-class Warlock, but then they see that they'd get a nice little DPR upgrade if they took a few levels of Sorcerer, and suddenly they're considering compromising their character's principles just for a little more DPR. Awful, awful, awful.

Multiclassing worked so much better in AD&D. If you were a Fighter/Mage, you were a Fighter/Mage for life, starting at level 1. I wish they'd go back to that system.
Need to make it so that if the player starts talking about multiclassing a devil appears right in front of them in a puff of smoke and says to the character "Sure. Just sign here on the dotted line".
 

My experience is that multiclassing tends to become really tempting to players around about level 6 or so. At that point a lot of classes start falling into a bit of a dead zone, where they don't really get all that much to hold on for and the temptation to pick up something now becomes stronger.

It doesn't even have to be optimal. Taking a level of Rogue in order to basically just get expertise and help reinforce a character concept is something I've seen a few times.

But it doesn't help that Warlock is often both mechanically appealing and a way to help add some character development.
 


Oofta

Title? I don't need no stinkin' title.
I couldn't care less if people mult class. Their character is their responsibility.

I ban certain warlock patrons for thematic reasons, and I've considered banning the class, but that's different.
 

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