Mecheon
Sacabambaspis
There aren't many of us gnome fans out there, but we're devotedDon't think anyone cares that much about Gnomes. I've seen 3 rolled up in 30 years. 1 per edition.
As for alignment, I just don't use it
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There aren't many of us gnome fans out there, but we're devotedDon't think anyone cares that much about Gnomes. I've seen 3 rolled up in 30 years. 1 per edition.
I'd probably use it in an edition where it matters somewhat, but 5e ain't it. I didn't specify but my earlier comment about not bothering to use it were pretty much specific to 5e (maybe also 4e, can't quite recall how it interacted with mechanics, if at all, in that edition.I've never had a problem with alignment; I've been using it as-written since the 1980s. I think D&D would be weird without it, but don't let me (or anyone else) tell you what you should like.
NP, stuff happens.Well, then, I'll add it (honestly I don't know how I missed that ONE!!!
Especially since I don't do evil alignments myself.
Thing is, oftentimes you-as-DM don't have to "run" as much for these types of characters; as in, there's less story-driving to do. Just turn them loose, react* to what their players have them do, sit back, and enjoy the entertainment.And, as I said in the other thread, for me it is not "you are not allowed to play that." It is "I cannot run an enjoyable game for that." It is a fault of mine, a limitation in my abilities, not an issue with the choice itself. I am quite certain many people I know could play a very excellent "pure evil" character and participate fruitfully in many games with said character. From my own experience with RP, however, I would struggle just to run something adequate, let alone good, for such a character. It just runs counter to how my brain works.