CleverNickName
Limit Break Dancing (He/They)
Heh, that's what I did too. I decided that the main villains of the campaign were going to be dragonborn cultists of Tiamat, so my choice (as the DM) was Dragonborn, Rogues, and Warlocks.<SNAG!><YOINK!>
I am SO using this for my next campaign! I'd probably add a safety net (i.e. classes/races/etc that are guaranteed to be in the game - like Fighter and Rogue), and allow the players a slightly larger selection of choices. (Like maybe enough to build a completely different character.)
We have a pretty large gaming group (six players and the DM) so the field was already pretty wide. Smaller groups would probably need more options.Hmm... interested concept.
I might suggest this when we start our next campaign and see what the group says. I might have every player make up TWO instead of just one. That way it opens the field (hopefully) enough for new players or if a back-up PC is needed.
It would be really interesting if someday, nobody picks a spellcaster at all. Like, what if we ended up with a party of Barbarians, Fighters, Monks, and Rogues? We would have a no-spells D&D campaign! Sure, there would be pseudo-magical abilities, and lots of magic items that can emulate spells (like healing potions, a wand of magic missiles, or a circlet of blasting)...but imagine a game where nobody wanted to play casters! It hasn't happened yet, but it could happen.
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