Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
To MC or not MC? That is the question!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xetheral" data-source="post: 7913446" data-attributes="member: 6802765"><p>I could understand that some pure-class Warlocks might be fanatically devoted to their patron, and thus anything other than continuing to learn how to be the perfect student would violate their principles. But many other Warlock concepts aren't devoted to their patron in the slightest: their pact may be the result of opportunism, a past indiscretion, or even have been inherited (or otherwise acquired unwillingly). How would it compromise any of these characters' principles to work on honing their sorcerous power?</p><p></p><p>From my standpoint, al a carte multiclassing simply enables one to mechanically represent a wider range of character concepts than are possible with single-classing (or 2e-style multiclassing). Here are some examples that don't work as well without al a carte multiclassing:</p><p></p><ul> <li data-xf-list-type="ul"><strong>The Midlife Crisis</strong> (e.g. the repentant faustian Warlock, the emergent Sorcerer, the crisis-of-faith Cleric)</li> <li data-xf-list-type="ul"><strong>The Specialist</strong> (e.g. dipping fighter to make a particularly martial War Domain Cleric, dipping rogue to make a wrestling-focused Barbarian, dipping Wizard to make a spell-focused Eldritch Knight) Note: taking a dip to emphasize abilities a character already has doesn't require an IC change in focus--the character is just temporarily training particularly hard on a subset of their existing skills. They don't stop being a "pure" (e.g.) Cleric/Barbarian/EK concept-wise.</li> <li data-xf-list-type="ul"><strong>The Character-Defining Mechanic</strong> (e.g. skirmishers of any class need the Rogue's Cunning Action, alchemist Wizards needs the Thief's Fast Hands, some shaman Druids may need the Totem Barbarian's Totem Spirit, anyone with a key heirloom magic item may need the Warlock's Blade Pact or Tome Pact)</li> </ul><p></p><p>For reference, almost all of the characters I play are multiclass, in every edition (hybrid in 4th). I usually DM, however, and at my tables more than half of the PCs multiclass. I actively promote multiclassing, however, so this is not an unbiased sample. (I find promoting multiclassing leads to more multi-dimensional characters that are less defined by their race/class combo.)</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7913446, member: 6802765"] I could understand that some pure-class Warlocks might be fanatically devoted to their patron, and thus anything other than continuing to learn how to be the perfect student would violate their principles. But many other Warlock concepts aren't devoted to their patron in the slightest: their pact may be the result of opportunism, a past indiscretion, or even have been inherited (or otherwise acquired unwillingly). How would it compromise any of these characters' principles to work on honing their sorcerous power? From my standpoint, al a carte multiclassing simply enables one to mechanically represent a wider range of character concepts than are possible with single-classing (or 2e-style multiclassing). Here are some examples that don't work as well without al a carte multiclassing: [List][*][B]The Midlife Crisis[/B] (e.g. the repentant faustian Warlock, the emergent Sorcerer, the crisis-of-faith Cleric)[*][B]The Specialist[/B] (e.g. dipping fighter to make a particularly martial War Domain Cleric, dipping rogue to make a wrestling-focused Barbarian, dipping Wizard to make a spell-focused Eldritch Knight) Note: taking a dip to emphasize abilities a character already has doesn't require an IC change in focus--the character is just temporarily training particularly hard on a subset of their existing skills. They don't stop being a "pure" (e.g.) Cleric/Barbarian/EK concept-wise.[*][B]The Character-Defining Mechanic[/B] (e.g. skirmishers of any class need the Rogue's Cunning Action, alchemist Wizards needs the Thief's Fast Hands, some shaman Druids may need the Totem Barbarian's Totem Spirit, anyone with a key heirloom magic item may need the Warlock's Blade Pact or Tome Pact)[/list] For reference, almost all of the characters I play are multiclass, in every edition (hybrid in 4th). I usually DM, however, and at my tables more than half of the PCs multiclass. I actively promote multiclassing, however, so this is not an unbiased sample. (I find promoting multiclassing leads to more multi-dimensional characters that are less defined by their race/class combo.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To MC or not MC? That is the question!
Top