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To MC or not MC? That is the question!
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<blockquote data-quote="CleverNickName" data-source="post: 7914722" data-attributes="member: 50987"><p>True, and this is really the only recourse you have without a house rule to fix the problem. And with new races, classes, and subclasses being released on the regular, it would be nice to have some kind of rule or framework in place that would preemptively prevent known issues. (I also have the sort of players that feel attacked when I ban their Favorite Combo[SUP]TM[/SUP] without imposing the same restrictions on others at the table. "Hey, why can't I multiclass? You let Alex do it...")</p><p></p><p>This is all philosophical, I promise. I doubt that Wizards of the Coast is going to read this stuff with anything greater than a grain of salt, and decide to add it to the next edition of D&D. I just wanted to get folks talking about house rules for multiclassing.</p><p></p><p>The percentile die that [USER=53980]@Fanaelialae[/USER] suggests is certainly one way to do it. Another would be to prepare a list of problematic combos that aren't allowed in your campaign, and update it routinely whenever issues are discovered and/or new materials are released. A third option would be to ban Warlocks. Taking that to its logical conclusion, a DM could just hand out a set of pre-gen characters for her campaign.</p><p></p><p>I wouldn't say these are any better or more desirable than the "favored class" houserule that I propose, though.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7914722, member: 50987"] True, and this is really the only recourse you have without a house rule to fix the problem. And with new races, classes, and subclasses being released on the regular, it would be nice to have some kind of rule or framework in place that would preemptively prevent known issues. (I also have the sort of players that feel attacked when I ban their Favorite Combo[SUP]TM[/SUP] without imposing the same restrictions on others at the table. "Hey, why can't I multiclass? You let Alex do it...") This is all philosophical, I promise. I doubt that Wizards of the Coast is going to read this stuff with anything greater than a grain of salt, and decide to add it to the next edition of D&D. I just wanted to get folks talking about house rules for multiclassing. The percentile die that [USER=53980]@Fanaelialae[/USER] suggests is certainly one way to do it. Another would be to prepare a list of problematic combos that aren't allowed in your campaign, and update it routinely whenever issues are discovered and/or new materials are released. A third option would be to ban Warlocks. Taking that to its logical conclusion, a DM could just hand out a set of pre-gen characters for her campaign. I wouldn't say these are any better or more desirable than the "favored class" houserule that I propose, though. [/QUOTE]
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