Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
To MC or not MC? That is the question!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DammitVictor" data-source="post: 7915586" data-attributes="member: 6750908"><p>I made a single-class character once, in AD&D; it was my very first Player Character <em>ever</em>, and my Dungeon Master <em>graciously</em> allowed me to overlook some of the finer points of the rules to create an Elf Monk.</p><p></p><p>I made a single-class character <em>once</em>. </p><p></p><p>The biggest reason I skipped 4e was that it didn't have a "proper" multiclassing system until PHB3-- long after Pathfinder had proved a viable alternative-- and 5e's reversion to 3e's multiclassing rules is one of my biggest complaints about it. I'm not interested in trying to grind that axe right now, except to note that the problems <em>most people</em> seem to have with multiclassing are problems with <em>that system</em> and wouldn't apply to AD&D, <em>Orcs of Thar</em>, Gestalt, 4e (feat) or 4e (hybrid) systems.</p><p></p><p></p><p></p><p>I don't have anything useful to comment, except that <em>I like this</em>. It's a meaningful restriction that ties class advancement to the original character concept-- unless, of course, that concept changes within the narrative.</p><p></p><p></p><p></p><p></p><p></p><p>It's a lot more than <em>a bit</em> too restrictive-- I'm not as familiar with 5e as I am with 3.X/PF, admittedly, but I cannot think of a single combination of two PHB classes and subclasses that would be viable past 6th level with these rules. (Except, <em>maybe</em>, Paladin/Warlock, which everyone seems to agree is a bad thing.)</p><p></p><p>I mean, I think we can all agree that this is the primary kind of multiclassing that we want in our games, and that we want the rules to support-- but they really just don't work that way without extensive house-ruling.</p><p></p><p></p><p></p><p>I've long considered the possibility of a feat-based multiclassing system in 3.X-- like a hybrid between 3.X multiclassing (with an initial feat cost) and Pathfinder's Variant Multiclassing.</p><p></p><p>It isn't enough to restrict the kinds of multiclassing we don't want. If we want players to multiclass in "acceptable" fashion, we also have to make the acceptable kinds of multiclassing mechanically viable.</p><p></p><p></p><p></p><p>This? This is <em>golden</em>. The only thing I would suggest is that instead of the mininum being <em>3 levels</em>, it is some reasonable fraction of your character level-- say 1/4 or 1/5-- so that multiclassing becomes an ongoing cost throughout the character's career.</p><p></p><p>Say... maybe it costs one (half-)feat to multiclass, with the above restriction, and then a second feat that provides a sort of "multige" benefit like the theurge classes from 3.5?</p><p></p><p></p><p></p><p>Reminiscent of AD&D, where classes were grouped into categories-- Warrior, Rogue, Priest, Mage, and Psionicist-- and valid multiclass combinations couldn't include more than one class from the same category.</p><p></p><p></p><p></p><p>It's racial level limits all over again. The capstones are <em>great</em> if you're assuming the game's going to hit 20... but games rarely do and even if they do hit it eventually, it's a long way away for most of it.</p><p></p><p><em>SpyCraft</em> handled this by giving each class a unique ability that was only granted to characters who took that class at first level.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7915586, member: 6750908"] I made a single-class character once, in AD&D; it was my very first Player Character [i]ever[/i], and my Dungeon Master [i]graciously[/i] allowed me to overlook some of the finer points of the rules to create an Elf Monk. I made a single-class character [i]once[/i]. The biggest reason I skipped 4e was that it didn't have a "proper" multiclassing system until PHB3-- long after Pathfinder had proved a viable alternative-- and 5e's reversion to 3e's multiclassing rules is one of my biggest complaints about it. I'm not interested in trying to grind that axe right now, except to note that the problems [i]most people[/i] seem to have with multiclassing are problems with [i]that system[/i] and wouldn't apply to AD&D, [i]Orcs of Thar[/i], Gestalt, 4e (feat) or 4e (hybrid) systems. I don't have anything useful to comment, except that [i]I like this[/i]. It's a meaningful restriction that ties class advancement to the original character concept-- unless, of course, that concept changes within the narrative. It's a lot more than [i]a bit[/i] too restrictive-- I'm not as familiar with 5e as I am with 3.X/PF, admittedly, but I cannot think of a single combination of two PHB classes and subclasses that would be viable past 6th level with these rules. (Except, [i]maybe[/i], Paladin/Warlock, which everyone seems to agree is a bad thing.) I mean, I think we can all agree that this is the primary kind of multiclassing that we want in our games, and that we want the rules to support-- but they really just don't work that way without extensive house-ruling. I've long considered the possibility of a feat-based multiclassing system in 3.X-- like a hybrid between 3.X multiclassing (with an initial feat cost) and Pathfinder's Variant Multiclassing. It isn't enough to restrict the kinds of multiclassing we don't want. If we want players to multiclass in "acceptable" fashion, we also have to make the acceptable kinds of multiclassing mechanically viable. This? This is [i]golden[/i]. The only thing I would suggest is that instead of the mininum being [i]3 levels[/i], it is some reasonable fraction of your character level-- say 1/4 or 1/5-- so that multiclassing becomes an ongoing cost throughout the character's career. Say... maybe it costs one (half-)feat to multiclass, with the above restriction, and then a second feat that provides a sort of "multige" benefit like the theurge classes from 3.5? Reminiscent of AD&D, where classes were grouped into categories-- Warrior, Rogue, Priest, Mage, and Psionicist-- and valid multiclass combinations couldn't include more than one class from the same category. It's racial level limits all over again. The capstones are [i]great[/i] if you're assuming the game's going to hit 20... but games rarely do and even if they do hit it eventually, it's a long way away for most of it. [i]SpyCraft[/i] handled this by giving each class a unique ability that was only granted to characters who took that class at first level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To MC or not MC? That is the question!
Top