Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
To much 5th edition content?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8510824" data-attributes="member: 87792"><p><em>groans</em></p><p></p><p>Honestly the combination of Neo-Trad GM and OC players is what I've been seeing as the largest group for as long as I've had much to do with the wider RPG community (i.e. since the 90s in my case). The problem is that there has historically been some <em>truly</em> bad advice for this.</p><p></p><p>D&D pulled that audience in massively with the Dragonlance saga and novels in the 80s and playing through such an epic scripted set of nonsense but in the 90s White Wolf were, in part, able to challenge D&D because "Angsty superpowered vampires" appealed massively to the OC crowd. Of course I could say <em>things</em> about Storyteller as a system and in specific the advice given to Storytellers. For that matter the Big Model is largely irrelevant to Storygames (it became a model big enough to explain everything including impossibilities). Storygames grew out, more than anything, of the impulse "We want to do what White Wolf promises but is unable to deliver on; the biggest thing they get wrong is the role of the Storyteller and the second is expecting indefinite length to stories as not everything should be a soap opera".</p><p></p><p>To quote D. Vincent Baker "Treat your NPCs like stolen cars". <em>Soft</em> trad GMs can get on really well with OC players as long as they remember "Be a fan of the player characters" (more Vincent Baker advice - and something Matt Mercer is excellent at) and remember the PCs are the stars of the show. And <em>Soft</em> Classic DMs can get on really well with OC players; when do you get a better chance to really see who your character is than when they're put through hell and have to decide what to do without knowing they'll survive? (This depends on the player).</p><p></p><p>When I refer to soft I'm not referring to levels of difficulty. If a trad GM sticks to Their Vision and Their Story at the obvious expense of the PCs they'll lose the reason the OC players are playing. And OC gamers are often there to see their characters challenged (and sometimes put through hell) but they mostly aren't here for number crunching let alone knowing their encumbrance to the nearest copper piece.</p><p></p><p>And now I come to think about it 5e works really well for OC players. You've got multi layered archetypes, and there aren't too many to remember but the subclasses work really well for further diversification and making your OC feel distinctive.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8510824, member: 87792"] [I]groans[/I] Honestly the combination of Neo-Trad GM and OC players is what I've been seeing as the largest group for as long as I've had much to do with the wider RPG community (i.e. since the 90s in my case). The problem is that there has historically been some [I]truly[/I] bad advice for this. D&D pulled that audience in massively with the Dragonlance saga and novels in the 80s and playing through such an epic scripted set of nonsense but in the 90s White Wolf were, in part, able to challenge D&D because "Angsty superpowered vampires" appealed massively to the OC crowd. Of course I could say [I]things[/I] about Storyteller as a system and in specific the advice given to Storytellers. For that matter the Big Model is largely irrelevant to Storygames (it became a model big enough to explain everything including impossibilities). Storygames grew out, more than anything, of the impulse "We want to do what White Wolf promises but is unable to deliver on; the biggest thing they get wrong is the role of the Storyteller and the second is expecting indefinite length to stories as not everything should be a soap opera". To quote D. Vincent Baker "Treat your NPCs like stolen cars". [I]Soft[/I] trad GMs can get on really well with OC players as long as they remember "Be a fan of the player characters" (more Vincent Baker advice - and something Matt Mercer is excellent at) and remember the PCs are the stars of the show. And [I]Soft[/I] Classic DMs can get on really well with OC players; when do you get a better chance to really see who your character is than when they're put through hell and have to decide what to do without knowing they'll survive? (This depends on the player). When I refer to soft I'm not referring to levels of difficulty. If a trad GM sticks to Their Vision and Their Story at the obvious expense of the PCs they'll lose the reason the OC players are playing. And OC gamers are often there to see their characters challenged (and sometimes put through hell) but they mostly aren't here for number crunching let alone knowing their encumbrance to the nearest copper piece. And now I come to think about it 5e works really well for OC players. You've got multi layered archetypes, and there aren't too many to remember but the subclasses work really well for further diversification and making your OC feel distinctive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To much 5th edition content?
Top