To RoytheOdd, here's a thread for questions and answers

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Andu Collins just posted this reference the x2 Str bonus for 2H weapons (and a Tower Shield question)

Be careful what you believe without seeing it yourself.
Andy Collins
Senior Designer
Wizards of the Coast Roleplaying R&D

Can you double check the Strength/to-hit/damage mechanics for 2H weapons, and the Tower Shield mechanics, and confirm?

Thanks! Keep up the great work!
 

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Re: Re: Even more questions . . .

ShadowStar said:
You're just full of the long answer questions aren't you :D
Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (Local), Listen, Move Silently, Search, Sense Motive, Slight of Hand, Spot, Swim, Tumble, Use Magic Devise, and Use Rope.

I think you left some skill off the list like Open Lock, Perform and Profession. Or has this changed?

Also characters with Weapon Finesse apply their Armor Check Penalty to their Die Rolls (if that was in 3.0 then I've been cheating).

It did but only the Penalty from a shield. Has this changed now?
 

138) If you choose to use the Tower shield as cover, how much cover do you get: Full cover? Cover to a degree of your own choosing up to full cover? Cover to a degree of your own choosing up to nine tenths cover?
 

youspoonybard said:
Can you post the requirements for the Natural Spell feat?

Thank you!

Probably the same as MotW.

Wildshape and Wis 13+

In other words, be somebody who'd want the feat and you'd qualify.

Not quite as awesome as it sounds, if only because it still requires Material Componants. Which meld into your new form...
 

138) What is the granted power for the cleric's Magic domain? Does it still allow clerics to use spell-activation items as if they were a wizard?
 

They may have changed it so that Druids have to get it later.

And, since it's the only "wild" feat in the PHB, perhaps Wild Shape isn't necessary.

Just want to know.
 

Identify!

139) Can you tell us what the casting time and effects of the new Identify and Analyze Dweomer are?

140) Along the same lines, is there only Identify and Analyze Dweomer for identifying items, or do they have any new spells for it?
 


141: Is the bonus to the Bardic Knowledge check still bard level + int modifier?

142: Any changes to what Bardic Knowledge lets you gain information about?

Thanks for your time :)
 

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