• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

To RoytheOdd, here's a thread for questions and answers

Status
Not open for further replies.
Thanks for posting the original list, that saves me alot of effort.

I've modified it to the new list.

Level 1
Bless
Bless Water
Bless Weapon
Create Water
Cure Light Wounds
Detect Poison
Detect Undead
Divine Favor
Endure Elements
Magic Weapon
Protection from Chaos/Evil
Read Magic
Resistance
Restoration, Lesser
Virture

Level 2
Bull's Strength
Delay Poison
Eagle's Splendor
Owl's Wisdom
Remove Paralysis
Resist Energy
Shield Other
Undetectable Alignment
Zone of Truth

Level 3
Cure Moderate Wounds
Daylight
Discern Lies
Dispel Magic
Heal Mount
Magic Circle against Chaos
Magic Circle against Evil
Magic Weapon, Greater
Prayer
Remove Blindness/Deafness
Remove Curse

Level 4
Break Enchantment
Cure Serious Wounds
Death Ward
Dispel Evil
Holy Sword
Mark of Justice
Neutralize Poison
Restoration
 

log in or register to remove this ad

MerricB said:
150). Does the bardic song "Inspire Courage" become better as you gain levels? How so?

Cheers!

It give +1 on Atk and Damage and +1 vs Charm and Fear spells. That increase by +1 at 8th level and every 6 levels thereafter (+2 at 8th, +3 at 14th etc)
 


chalcedony said:
  • Could you give us the description of the "Sleight of Hand" skill, i.e. what it can be used for besides pickpocketing?


  • It's DC 10 to palm a coin sized unattended object and when under close observation your check is opposed by the observer's Spot check. You can also use it to hide a small object (like a light weapon) on your body, your Sleight of Hand check is opposed by the Spot check of anyone observing you or the Search check of anyone frisking you. Characters frisking for a hidden item get a +4 bonus on their Search check. Daggers are easier to hide than other items so you gain a +2 bonus on your roll to conceal it, very small items (such as a coin or a shuriken) give you +4 to the roll and baggy clothing (such as a cloak) gives you an additional +2. Taking something from another creature (pick pocketing) is DC 20) once again opposed by a Spot check.

    [*]If a Bard has the suggestion, but not the mass suggestion ability, is the Bard only able to pose a single suggestion (to one creature) even if she has fasctinated multiple creatures?

    Yes, and it dosn't allow another save vs. the fascinate.

    [*]You don't have to answer this if it's too hard, but does the Bard have any new spells added to her list?

I'll try for that one tomorrow too.
 

Wildshape / Polymorph

How do Wildshape and polymorph interact?

Does Polymorph still allow you to change shapes during the duration of the spell?

If so, does the Druid Wildshape say you may only take *one* shape for each use, or could you change from dog to wolf to snake with a single use?

You only get Exceptional combat abilities with polymorph?
Does that mean that as a wildshaped druid, you no longer have acces to say, wolf Scent, or is there a provision under Wildshape?

Thanks
 

153. I asked this before, but I'll be more specific now. Has the countersong, fascinate, inspire competence, and inspire greatness bardic abilities been changed at all? I know fascinate now effects multiple targets, is its mechanics any different?
 

154. What is the duration of Divine Power-and does it still give the BaB of a Fighter-or just the +6str and 1 hp/level.

155. Does Greater Magic Weapon still affect 50 missles.

156. Did Sorcerer spell progression change?(Do they still get the next spell level 1 level behind the Wizard.)
 
Last edited:

Questions, questions

156. Andy Collins mentioned that Tanglefoot Bags have been toned down. Would you mind posting their particulars? Thanks!

(You guys are giving us lots of your personal time to tell us all this, thanks tons! Going to GenCon so we can buy you a beer?)
 

Hikaru said:


Palladion is right. The question has been answered in full already:

Greater Weapon Focus: Pre-requisite Fighter level 8; +1 to hit which stacks with Weapon Focus.

Greater Weapons Specialization: Pre-requisite: Fighter Level 12; +2 to damage which stacks with Weapon Specialization.

It would be nice for people to check if their question hasn't been answered already, before they bother ShadowStar (and other people waiting for their own questions to be answered):

http://enworld.cyberstreet.com/showthread.php?threadid=51640&perpage=40&pagenumber=1

My apologies, I misread it. I thought it was saying the prereqs were:

Fighter Level 8
+1 to hit

I thought the +1 to hit was part of the prereq, not the effect of it.
 


Status
Not open for further replies.

Into the Woods

Remove ads

Top