At this rate we'll have all of the spell lists in no time.
0-LEVEL DRUID SPELLS (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Flare
Guidance
Know Direction
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue
1st-LEVEL DRUID SPELLS
Calm Animals
Charm Animal
Cure Light Wounds
Detect Animals or Plants
Detect Snares and Pits
Endure Elements
Entangle
Faerie Fire
Goodberry
Hide from Animals
Jump
Longstrider
Magic Fang
Magic Stone
Obscuring Mist
Pass without Trace
Produce Flame
Shillelagh
Speak with Animals
Summon Nature's Ally I
2nd-LEVEL DRUID SPELLS
Animal Messenger
Animal Trance
Barkskin
Bear's Endurance
Bull's Strength
Cat's Grace
Chill Metal
Delay Poison
Fire Trap .
Flame Blade
Flaming Sphere
Fog Cloud
Gust of Wind
Heat Metal
Hold Animal
Owl's Wisdom
Reduce Animal
Resist Energy
Restoration, Lesser
Soften Earth and Stone
Spider Climb
Summon Nature's Ally II
Summon Swarm
Tree Shape
Warp Wood
Wood Shape
3rd-LEVEL DRUID SPELLS
Call Lightning
Contagion
Cure Moderate Wounds
Daylight
Diminish Plants
Dominate Animal
Magic Fang, Greater
Meld into Stone
Neutralize Poison
Plant Growth
Poison
Protection from Elements
Quench
Remove Disease
Sleet Storm
Snare
Speak with Plants
Spike Growth
Stone Shape
Summon Nature's Ally III
Water Breathing
Wind Wall
4th-LEVEL DRUID SPELLS
Air Walk
Antiplant Shell
Blight
Command Plants
Control Water
Cure Serious Wounds
Dispel Magic
Flame Strike
Freedom of Movement
Giant Vermin
Ice Storm
Reincarnate
Repel Vermin
Rusting Grasp
Scrying
Spike Stones
Summon Nature's Ally IV
5th-LEVEL DRUID SPELLS
Animal Growth
Atonement
Awaken
Baleful Polymorph
Call Lightning Storm
Commune with Nature
Control Winds
Cure Critical Wounds
Death Ward
Hallow
Insect Plague
Stoneskin
Summon Nature's Ally V
Transmute Mud to Rock
Transmute Rock to Mud
Tree Stride
Unhallow
Wall of Fire
Wall of Thorns
6th-LEVEL DRUID SPELLS
Antilife Shell
Bear's Endurance, Mass
Bull's Strength, Mass
Cat's Grace, Mass
Cure Light Wounds, Mass
Dispel Magic, Greater
Find the Path
Fire Seeds
Ironwood
Liveoak
Move Earth
Owl's Wisdom, Mass
Repel Wood
Spellstaff
Stone Tell
Summon Nature's Ally VI
Transport via Plants
Wall of Stone
7th-LEVEL DRUID SPELLS
Animate Plants
Changestaff
Control Weather
Creeping Doom
Cure Moderate Wounds, Mass
Fire Storm
Heal
Scrying, Greater
Summon Nature's Ally VII
Sunbeam
Transmute Metal to Wood
True Seeing
Wind Walk
8th-LEVEL DRUID SPELLS
Animal Shapes
Control Plants
Cure Serious Wounds, Mass
Earthquake
Finger of Death
Repel Metal or Stone
Reverse Gravity
Summon Nature's Ally VIII
Sunburst
Whirlwind
Word of Recall
9th-LEVEL DRUID SPELLS
Antipathy
Cure Critical Wounds, Mass
Elemental Swarm
Foresight
Regenerate
Shambler
Shapechange
Storm of Vengeance
Summon Nature's Ally IX
Sympathy