To RoytheOdd, here's a thread for questions and answers

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I know this must sound like a broken record but thanks a whole heap for answering all these questions!

181. Has shapechange... uh, changed at all? Can you still turn into any single object 200' in your longest dimension without restriction?

182. Has true resurrection changed? Is it the same cost (5000 gp diamond)?

183. Are there any limitations on the number of items Disjunction can destroy?

184. I was told that Time Stop had changed, but your post seemed to indicate not? Is there anything you can tell that might have changed?


Cheers,

A'koss.
 

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Quixon said:
Thanks Shadowstar-see your on right now as well if you got time..

The Sorcerer question-did you mean the level they get new spell level was identical as 3.0, or identical to the wizards?


Identical to 3.0

I think we are on 175 lol

I know, I've barely visited the forum I usually haunt today.

175. Do they have better description for Wall of Force and creating a globe to trap someone-or is it same as 3.0

The Wall of Force has to be a flat, unbroken, plane.

176. Does Forcecage have a save now?

No
 


At this rate we'll have all of the spell lists in no time.

0-LEVEL DRUID SPELLS (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Flare
Guidance
Know Direction
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

1st-LEVEL DRUID SPELLS
Calm Animals
Charm Animal
Cure Light Wounds
Detect Animals or Plants
Detect Snares and Pits
Endure Elements
Entangle
Faerie Fire
Goodberry
Hide from Animals
Jump
Longstrider
Magic Fang
Magic Stone
Obscuring Mist
Pass without Trace
Produce Flame
Shillelagh
Speak with Animals
Summon Nature's Ally I

2nd-LEVEL DRUID SPELLS
Animal Messenger
Animal Trance
Barkskin
Bear's Endurance
Bull's Strength
Cat's Grace
Chill Metal
Delay Poison
Fire Trap .
Flame Blade
Flaming Sphere
Fog Cloud
Gust of Wind
Heat Metal
Hold Animal
Owl's Wisdom
Reduce Animal
Resist Energy
Restoration, Lesser
Soften Earth and Stone
Spider Climb
Summon Nature's Ally II
Summon Swarm
Tree Shape
Warp Wood
Wood Shape

3rd-LEVEL DRUID SPELLS
Call Lightning
Contagion
Cure Moderate Wounds
Daylight
Diminish Plants
Dominate Animal
Magic Fang, Greater
Meld into Stone
Neutralize Poison
Plant Growth
Poison
Protection from Elements
Quench
Remove Disease
Sleet Storm
Snare
Speak with Plants
Spike Growth
Stone Shape
Summon Nature's Ally III
Water Breathing
Wind Wall

4th-LEVEL DRUID SPELLS
Air Walk
Antiplant Shell
Blight
Command Plants
Control Water
Cure Serious Wounds
Dispel Magic
Flame Strike
Freedom of Movement
Giant Vermin
Ice Storm
Reincarnate
Repel Vermin
Rusting Grasp
Scrying
Spike Stones
Summon Nature's Ally IV

5th-LEVEL DRUID SPELLS
Animal Growth
Atonement
Awaken
Baleful Polymorph
Call Lightning Storm
Commune with Nature
Control Winds
Cure Critical Wounds
Death Ward
Hallow
Insect Plague
Stoneskin
Summon Nature's Ally V
Transmute Mud to Rock
Transmute Rock to Mud
Tree Stride
Unhallow
Wall of Fire
Wall of Thorns

6th-LEVEL DRUID SPELLS
Antilife Shell
Bear's Endurance, Mass
Bull's Strength, Mass
Cat's Grace, Mass
Cure Light Wounds, Mass
Dispel Magic, Greater
Find the Path
Fire Seeds
Ironwood
Liveoak
Move Earth
Owl's Wisdom, Mass
Repel Wood
Spellstaff
Stone Tell
Summon Nature's Ally VI
Transport via Plants
Wall of Stone

7th-LEVEL DRUID SPELLS
Animate Plants
Changestaff
Control Weather
Creeping Doom
Cure Moderate Wounds, Mass
Fire Storm
Heal
Scrying, Greater
Summon Nature's Ally VII
Sunbeam
Transmute Metal to Wood
True Seeing
Wind Walk

8th-LEVEL DRUID SPELLS
Animal Shapes
Control Plants
Cure Serious Wounds, Mass
Earthquake
Finger of Death
Repel Metal or Stone
Reverse Gravity
Summon Nature's Ally VIII
Sunburst
Whirlwind
Word of Recall

9th-LEVEL DRUID SPELLS
Antipathy
Cure Critical Wounds, Mass
Elemental Swarm
Foresight
Regenerate
Shambler
Shapechange
Storm of Vengeance
Summon Nature's Ally IX
Sympathy
 

Re: Feint Rules

Jhyrryl said:
177. What are the rules for feinting (previously described in the Bluff skill)? I'm curious if they've added any modifiers for repeatedly feinting the same target.

Dosn't look like there are any new modifiers. Deffinately nothing about multiple attempts.
 


Kinda goofy, but how many times does the word 'bonus' show up on page 96?

I have an answer from Andy the Intern(tm) already for comparison purposes :p
 
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I don't think you've done cleric spells yet!

1st-LEVEL CLERIC SPELLS
Bane
Bless
Bless Water
Cause Fear
Command
Comprehend Languages Understand all spoken and written languages.
Cure Light Wounds
Curse Water
Deathwatch
Detect Chaos/Evil/Good/Law
Detect Undead
Divine Favor
Doom
Endure Elements
Entropic Shield
Inflict Light Wounds
Invisibility to Undead
Magic Stone
Magic Weapon
Obscuring Mist
Protection from Chaos/Evil/Good/Law
Random Action
Remove Fear
Sanctuary
Shield of Faith
Summon Monster I

2nd-LEVEL CLERIC SPELLS
Aid
Animal Messenger
Augury
Bull's Strength
Calm Emotions
Consecrate
Cure Moderate Wounds
Darkness
Death Knell
Delay Poison
Desecrate
Endurance
Enthrall
Find Traps
Gentle Repose
Hold Person
Inflict Moderate Wounds
Lesser Restoration
Make Whole
Remove Paralysis
Resist Elements
Shatter
Shield Other
Silence
Sound Burst
Speak with Animals
Spiritual Weapon
Summon Monster II
Undetectable Alignment
Zone of Truth

3rd-LEVEL CLERIC SPELLS
Animate Dead
Bestow Curse
Blindness/Deafness
Contagion
Continual Flame
Create Food and Water
Cure Serious Wounds
Daylight
Deeper Darkness
Dispel Magic
Glyph of Warding
Helping Hand
Inflict Serious Wounds
Invisibility Purge
Locate Object
Magic Circle against Chaos/Evil/Good/Law
Magic Vestment
Meld into Stone
Negative Energy Protection
Obscure Object
Prayer
Protection from Elements
Remove Blindness/Deafness
Remove Curse
Remove Disease
Searing Light
Speak with Dead
Speak with Plants
Stone Shape
Summon Monster III
Water Breathing
Water Walk
Wind Wall

4th-LEVEL CLERIC SPELLS
Air Walk
Control Water
Cure Critical Wounds
Death Ward
Dimensional Anchor
Discern Lies
Dismissal
Divination
Divine Power
Freedom of Movement
Giant Vermin
Greater Magic Weapon
Imbue with Spell Ability
Inflict Critical Wounds
Lesser Planar Ally
Neutralize Poison
Poison
Repel Vermin
Restoration
Sending
Spell Immunity
Status
Summon Monster IV
Tongues

5th-LEVEL CLERIC SPELLS
Atonement
Break Enchantment
Circle of Doom
Commune
Dispel Chaos/Evil/Good/Law
Ethereal Jaunt
Flame Strike
Greater Command
Hallow
Healing Circle
Insect Plague
Mark of Justice
Plane Shift
Raise Dead
Righteous Might
Scrying
Slay Living
Spell Resistance
Summon Monster V
True Seeing
Unhallow
Wall of Stone

6th-LEVEL CLERIC SPELLS
Animate Objects
Antilife Shell
Banishment
Blade Barrier
Create Undead
Etherealness
Find the Path
Forbiddance
Geas/Quest
Greater Dispelling
Greater Glyph of Warding
Harm
Heal
Heroes' Feast
Planar Ally
Summon Monster VI
Wind Walk
Word of Recall

7th-LEVEL CLERIC SPELLS
Blasphemy
Control Weather
Destruction
Dictum
Greater Restoration
Greater Scrying
Holy Word
Refuge
Regenerate
Repulsion
Resurrection
Summon Monster VII
Word of Chaos

8th-LEVEL CLERIC SPELLS
Antimagic Field
Cloak of Chaos
Create Greater
Discern Location
Earthquake
Fire Storm
Greater Planar Ally
Holy Aura
Mass Heal
Shield of Law
Summon Monster VIII
Symbol
Unholy Aura

9th-LEVEL CLERIC SPELLS
Astral Projection
Energy Drain
Gate
Implosion
Miracle
Soul Bind
Storm of Vengeance
Summon Monster IX
True Resurrection
 

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