To RoytheOdd, here's a thread for questions and answers

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63. Does every class get Craft(Alchemy) as a class skill?
Whichever classes have Craft have Craft (alchemy).

65. Which weapon special materials are listed in the equipment section?
The only weapon materials that were every talked about were cold iron, silver, and adamantine. These were mentioned at Winter Fantasy (please see http://www.enworld.org/modules.php?...=index&req=viewarticle&artid=37&page=1#winter for more details). Monks get the adamantine quality for their unarmed attacks at 16th level, I believe. This is not a comprehensive list, however.

68. Does the Monk unarmed BAB still not stack with the (unarmed) BAB from other classes?
I believe they got rid of the monk favored attack bonus chart because of the confusion and complication it caused.
 
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Re: Re: To RoytheOdd, here's a thread for questions and answers

ShadowStar said:
Their not as 'magical' as the Wizard familiars. Druid's companions gain bonus AC, Hit Dice, Str/Dex, and a couple of special abilities. Also they get the Share Spells ability and Druids have bonuses when training and dealing with them

I don't suppose you could give us the table? I'm starting in a new campaign in just over a week, and the DM allows the new druid. So that table might come in handy...;)
 

74) Metamagic feat: Widen Spell what does it do and what is the spell level cost (curious as to whether it has changed from the excessive cost in earlier incarnations)

Thanks for taking the time on these questions!

Cheers
 

Fighters

Remathilis said:
According to the 3.5 Update in Dragon 308, the only major difference is a larger feat selection for bonus feats (due to more feats being incorporated) and Intimidate is a class skill now. Nothing else.

Proficiency in Tower Shields is also now a Feat, which Fighters may select as Bonus (but don't get for free).
 

75) Has the Whip changed at all? I know there was talk about making it a melee weapon with Reach (instead of a Ranged weapon with a limited 15' range)...

76) What other "new" weapons did they add, if any?

77) How do Tower Shields work now? They used to provide cover, but the rumor I heard was that they will change them to just give a +3 bonus to AC.

78) Do Bards get any special abilities as they level up (like the Ranger now does)? I mean, besides spells and songs...

79) Can you tell us what the Ranger's spell list is like? Do they get Cat's Grace, Bull's Strength, "Archery" related spells, Magic Weapon? Those all would seem important for a Ranger (using spells to enhance his archery/weapon abilities).
 

5 questions

Thanks for your hard work helping us out, guys! I know you're getting flooded with questions, so I'll try to keep mine simple.

80. What is the duration of the new +4 AC Shield spell? (I'd heard somewhere it lasted all day, but maybe that's just a rumor)

81. Do monks get Craft as a class skill?

82. The monk apparently has an improved flurry which grants two extra attacks per round - at what level is this ability gained?

83. can the monk still flurry with monk weapons?

84. Does Divine Power still grant an 18 Strength?
 

Paladin's Mounts

85. Someone who seemed "in the know" hinted at a change to the Special Mounts of a Paladin. Could you see if there's any change there? Thanks!
 

On Animal Companions and Animal Friendship spell...

From the WotC site:


If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished.

and from the SRD (al beit, this is still 3.0)


Animal Friendship
Enchantment (Charm) [Mind-Affecting]
Level: Drd 1, Rgr 1
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One animal
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

The character wins the loyalty of an animal. The spell functions only if the character actually wishes to be the animal's friend. If the character is not willing to treat the animal as a the spell fails. An animal's loyalty is natural (not magical) and lasting.
The character can teach the befriended animal three specific tricks or tasks for each point of Intelligence it possesses. They cannot be complex (complex tricks require the Handle Animal skill).
At most, the character can have animal friends whose Hit Dice total no more than twice the character’s caster level (though the demands of adventuring generally restrict a character to half that number).
The character may dismiss animal friends to enable the character to befriend new ones.

86) Is this SPELL still on the 3.5 Druid/Ranger's spell list or has it been removed and swaped for the ability?

87) If it is still on their spell list, why not just cast this spell instead of performing the 24 hour ritual?

88) Do you get the same benefits with the spell as you do with the animal companion ability? Meaning, does the animal continue to "grow" and get better HD, Str/Dex, etc. as per the new chart in the 3.5 PHB?

89) In rederence to the 3.5 Animal Companion ability of the Druid/Ranger. If an animal companion dies, or you release it, and then get a new one (via the 24 hour ritual), does the new animal companion start as a higher level one or do you have to build him up again from scratch?
 

90) What's the Paladin's new progression? Are there any changes to their abilities beyond the new smite evils? Do they still get all those remove disease/day as they progress?

Thanks,
Jaldaen
 

91) What are all the Archery based feats?

92) Was Rapid Shot changed at all (I heard it was going to be the same as the original with the only change being -3 to attacks instead of -2)?
 

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