I work with Roy and currently have the PHB so I'll field these.
Stalker0 said:
1) The new druid apparantly has animal companion "powers" now listed in a chart similar to a familars. Could you tell us what those powers are?
Their not as 'magical' as the Wizard familiars. Druid's companions gain bonus AC, Hit Dice, Str/Dex, and a couple of special abilities. Also they get the Share Spells ability and Druids have bonuses when training and dealing with them
2) Could you tell us how the new polymorph spells work? This would explain the druid's wildshaping.
I'm looking at it and not seeing many differances. You can't Polymorph someone into something with more HD than your caster level (up to a Max. of 15) and you can only turn things into a creature that falls into one of these catagories: Aberation, Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monsterous Humanoid, Ooze, Plant, and Vermin.
3) Can you tell us what new bardic music there is, or how some of the old ones might have been changed?
I don't have the 3rd Ed book here so I can't say how they are different but the 3.5 Bard Songs are Countersong, Facinate, Inspire Courage, Inspire Competence, Suggestion, Inspire Greatness, Song of Freedom, Inspire Heroics, and Mass Suggestion.
4) Does the ranger get a better reflex save? Is it a "good" save, or a "medium" one?
REF is now a 'Good' Save for Rangers along with FORT.
5) How does the rogue's "trap sense" work?
Trap sense provides a Reflex Save and AC bonus when dealing with traps.
6) Could you tell us about the Greater Weapon Focus and Greater Weapon Specialization feats including prereqs and abilities?
Abilities are that they stack with the originals. Reqs: Greater Weapon Focus: Fighter level 8; Greater Weapon Specialization: Fighter level 12.
7) Does the sorc get any kind of "spell swapping" ability ever so often, and if so, how does it work?
Nope, sorry
8) Has school specialization for the wizard been changed at all?
Wizards who Specialize gain +2 on Spellcraft checks when dealing with their school and have to choose 2 other schools (any to) that they will be unable to use. They cannot however choose Divination.
9) I've noticed that so far the barbarian, ranger, and druid seemed to get some powerful new abilities at there higher levels (17-20). Is this a trend that is seen in some of the other classes, like paladin, rogue, monk, etc and could you tell us what they are?
Nothing new that I can see, Rangers continue to get abilities at later levels but they are few and not terribly exciting with their abilities topping off at 11th level. Paladins have nothing new that I can see (though I haven't played one in 3rd ed yet so I'm not totally sure) and Monks have seen alot of changes but are pretty similar at the late levels.
10) This is a question if you happen to already answer the others, or just to think about as your looking over your phb. Could you tell us about any new spell that was put in the book?
Sorry, don't have the original book to see what's new.