To RoytheOdd, here's a thread for questions and answers

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Re: Mordenkainen's Disjunction

rendarkin said:
104) How does the spell Mordenkainen's Disjunction work in 3.5 (the important questions are: does it permanently destroy items and is it automatically successful or does it need SOME caster level check to succeed)? --MANY, MANY thanks!

Yes it permanently destroys them still but now items get a Will save to negate the effect (using the save of the holder or the item, whichever is higher).
 

Permanancy

120) Any changes to permanancy, like when you can have some spells permanantly cast on you, and how dispelling works on it?
 

Re: Re: Mordenkainen's Disjunction

ShadowStar said:


Yes it permanently destroys them still but now items get a Will save to negate the effect (using the save of the holder or the item, whichever is higher).

Uh, that's the same as 3.0. Thanks, hmmm, does it mention anything about auto success or caster level checks on dispelling spells in the area?
 

Koshea said:
OK here goes. I got a ton of questions

Is Skill Focus now +3 instead of +2


Yes

Is Combat Expertise now different from 1 BAB for 1 AC?

No

Is there a cap of -5 on Combat Expertise

Yes

Is Shield still 1 minute per level?

Yes

Did they change the shape of the Burning Hands spell?

If it wasn't a cone before it is now.

Is Dodge still +1 against 1 opponent or is it more or against all opponents?(Just making sure because the person who answered didn't say where he got his info from)

Dodge hasn't changed.

Any penalties to saving throws for multiclassing?

No

How do 'small' weapons work? As in what are the rules for a halfling holding a small longsword?

The weapon table now has 2 Colums for damage. 1 for Small 1 for Medium.

With no partial actions is there still a suprise round in the combat chapter? If not, are you subject to a full round attack while flat footed or is there another mechanic?

Everyone who is not suprised gets a free Standard action before everyone else.

What does slow allow you to do now with no partial actions?

Slowed characters can take a Move or a Standard action each round but not both.

Do elves, gnomes, halflings or half orcs have weapon familiarity such as dwarves with the dwarven waraxe?

There isn't an equivilant weapon for the Elves or Halflings in the PHB. Gnomes do get the Hook-Hammer though but Half-Orcs don't get the Double Axe.

What are the requirements for Improved Precise shot and does it only work within 30'

Dex 19, Point Blank Shot, Precise Shot, BAB +11. No there isn't a range limit.

Can sorcerers cast a Quickened spell without using a full round action to do so?

No

Are the stat buff spells on the Druid spell list?

Yes

Do you still lose a level when you have Raise Dead or Ressurect cast on you?

Yes
 

Ruvion said:


I want to ask this again just to make sure...Does the Dodge feat in 3.5e gives you +1 dodge bonus to AC against one designated opponent or +2 dodge bonus to AC against one chosen foe?

+1 AC vs. 1 Guy, yep it's the same feat from 3.0
 

TheRaven said:
Hi there. First I'd like to thank you for your patience answering all those questions. I'm only interested in one single thing, that hasn't been asked so far (unless I missed it somehow).

The "new" polymorph spell. Does it grant the creatures attack routine ?

My druid could sleep a lot better knowing, that the answer is "yes". However, this shouldn't prevent you from writing "no" if that is the answer. ;)

Yeah, they get the attack routine of the creature polymorphed into.
 

121) Have they explained how much area is affected by area spells (cone, spread, burst, X-ft radius, etc)? Because 30 foot radius using squares just plain sucks.
 
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ShadowStar said:
Re: Endurance:

And you may sleep in Light or Medium armor without becoming fatigued.

This implies that the mechanics for sleeping in armor have changed (in 3e, they were based upon armor check penalties and essentially allowed characters to sleep in light or masterwork medium armors without fatigue regardless of feats).
 

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