To RoytheOdd, here's a thread for questions and answers

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Hallo ShadowStar
Is it possible u could check if the below is the right info on the monk ?
I would be very greteful.

In the table below, the Flurry of Blows does not stack.

The Monk
LvL, BaB, Special

----------------------------------------------------------
1, 0, Bonus Feat (Stunning Fist, Improved Grapple), Flurry of Blows [1 extra att. at -2], Unarmed Strike
2, +1, Bonus Feat (Combat Reflexes, Deflect Arrows), Evasion
3, +2, Still mind
4, +3, Ki Strike (Magic), slow fall 20'
5, +3, Purity of body[Immune to disease, except magical]
6, +4, Bonus Feat (Improved Disarm, Improved Trip)
7, +5, Wholeness of Body[Heal 2HP/Level], Flurry of Blows [1 extra att. at -1]
8, +6/+1, slow fall 40'
9, +6/+1, Improved evasion, Flurry of Blows [1 extra att. at -0]
10, +7/+2, Ki Strike (Lawful), slow fall 50'
11, +8/+3, Diamond body [Immune to Poisen], greater flurry [2 extra att. at -0]
12, +9/+4, Abundant step, slow fall 60'
13, +9/+4, Diamond soul
14, +10/+5, Slow fall 70'
15, +11/+6/+1, Quivering palm
16, +12/+7/+2, Ki strike (adamantine), slow fall 80'
17, +12/+7/+2, Timeless body, tongue of the sun and moon
18, +13/+8/+3, Slow fall 90'
19, +14/+9/+4, Empty body
20, +15/+10/+5, Perfect self, slow fall any distance


Unarmed damage

LvL, DMG

----------------------------------------------------------
1-3, 1d6

4-7, 1d8

8-11, 1d10

12-15, 2d6

16-19, 2d8

20, 2d10


The Medium sized monks unarmored speed

Level Speed

----------------------------------------------------------
1-2, 30 ft.

3-5, 40 ft.

6-8, 50 ft.

9-11, 60 ft.

12-14, 70 ft.

15-17, 80 ft.

18-20, 90 ft.

----------------------------------------------------------

The armor class for the monk raise one every 5/Level
 
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Felon said:
255) Is Forcecage still a no-save spell?

256) Does the Spot skill mention anything about reading lips?

This was answered already. Forcecage has no save. It was confimed a while ago that Read Lips is part of spot and sense motive.
 

Originally posted by ShadowStar
Yes, although you probably should have used Bastard Sword in your example since it is a 1 or 2 handed weapon (I've never really paid attention to wether you can use normal 1 handed weapons 2 handed)

AFAIK, in 3.0 it worked like this:

Characters can use any weapon that is smaller in size than the character as onehanded weapons only.
Characters can use any weapon that is of identical size as the character as onehanded or twohanded weapons.
Characters can use any weapon that is one step larger than the character as twohanded weapons only.
Characters cannot use any weapon that is two or more steps larger than the character.

Monkey Grip (SaF) allows you to use weapons that are one step larger than the character as onehanded weapons at a penalty (-2? not sure).
You need Weapon Proficiency, Str 13 to wield a Bastard Sword or Dwarven Waraxe onehanded, though it can still be used twohanded without any requirements.
 


Originally posted by LightPhoenix
Healing Circle now is Mass Cure Light Wounds.

258) Can a goodenergy cleric cast this spell spontaneous. If so, does it have an evilenergy counterpart?

259) Are there any options given for palamount other than warpony (small creatures), heavy warhorse (medium creatures) a la DotF?

260) Does it say anything about Sorcerors taking a prestige class that adds to levels being able to switch spells or not? (I hope not, since it would add that little disadvantage for PrCing that the Sorceror still lacked).

261) These are the domains in the 3e PHB: Any new ones, removed ones, changed effects for 3.5e?

Air - Turn Earth, Rebuke Air
Animal - Animal Friendship 1/day, Knowledge (Nature) is class skill
Chaos - Chaos spells +1 caster level
Death - Death Touch 1/day
Destruction - Smite 1/day
Earth - Turn Air, Rebuke Earth
Evil - Evil spells +1 caster level
Fire - Turn Water, Rebuke Fire
Good - Good spells +1 caster level
Healing - Healing spells +1 caster level
Knowledge - Divination spells +1 caster level, Knowledge (All) is class skill
Law - Law spells +1 caster level
Luck - Reroll 1/day
Magic - Use magic items as a Wizard half your Cleric level
Plant - Rebuke Plants, Knowledge (Nature) is class skill
Protection - Protective Ward 1/day
Strength - Add level to strength 1/day
Sun - Greater Turning 1/day
Travel - Freedom of Movement (1 round/level)/day, Survival is class skill
Trickery - Bluff, Disguise and Hide are class skills
Water - Turn Fire, Rebuke Water
War - Weapon Proficiency & Weapon Focus with following weapon:
Corellon Larethian - Longsword
Erythnul - Morning Star
Gruumsh - Spear (half-, short- or long-)
Hextor - Flair (Light or Heavy)
Heironeous - Longsword

262) Are these the correct skillpoints per level:
- 2/level - Fighter, Paladin, Cleric, Wizard, Sorceror
- 4/level - Barbarian, Druid, Monk
- 6/level - Ranger, Bard
- 8/level - Rogue

263) What classes get Tower Shield Proficiency for free?

264) What's the uncanny dodge path for Barbs now? Is it culumative with the Rogue's uncanny dodge path?

265) Does it say anything about spontaneous casting for Paladins or Rangers? (Guess not)

266) Does Divine Health (Paladin ability) still help against Mummy Rot and Lycantrophy?

267) Does a Dwarf still need a strength of 13 to wield a Dwarven Waraxe in one hand?

268) Does it still list names for the various Races? Has this list been expanded? Does it list names for humans and 1/2elves?

269) Does a fireball or similar spell burst out in smaller spaces or does it never extend to the AoE?

It's said before, but big thanks to ShadowStar, man!
 


All right, unfortunately it looks like there won't be any answers this weekend, there are more people in the office and they want to look at the book too. Therefore this weekend I'm going to try and go through and compile all of the unanswered questions I can so I can hit as many as possible on Monday. Feel free to keep asking, just don't expect any answers until then.
 

Re: Craft (alchemy)

So... it's not an exclusive skill, because there's no more exclusive skills in 3.5. It's just a skill that only certain classes can use?

Since less than half of the base classes ever become spellcasters (rogues, fighters, and barbarians), I'd say the skill is not exclusive, rather it's restrictive. I bet any class can train in the skill (essentially becoming a sage on the topic of alchemy), even if they can't practice the arts they've studied. Then if they happen to pick up a PrC or otherwise multiclass in the future, they can put the training to good use.
 

270) Can all gnomes use the Alchemy skill?

This depends on Gnomes keeping their racial ability to cast some cantrips and the wording of the Craft (Alchemy). You've said it requires that you be a spellcaster to use this skill, so do Gnomes count?

Could be appropriate, especially if they keep their +2 racial bonus on Alchemy checks.
 

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