To RoytheOdd, here's a thread for questions and answers

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Thanks again ShadowStar,

271- 273 The Feats Persuasive, Animal Affinity, and Deceitful +2/+2 to which skills?
 

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Much Praise

I would just like to take this occassion to offer much thanks and gratitude to Shadowstar for being the absolute coolest guy in the world EVAR! Major props, yo.
 

Could you give a brief rundown of the DC's for the ride skill?

Could you give a brief overview of Mounted Combat?

I'm still interested in knowing how the specific combat actions work, Bull Rush, Trip, Sunder, Grapple?

Delgar
 

Rangers' Spell List:

Here it is in 3.0, with suspected changes indicated IN ALL CAPITALS. "X" indicates that I believe it is gone, "+" indicates that I believe it was added. If you would, please add any new spells in ALL CAPS, and X-out any others removed (or indicate level changes).

(I STILL can't believe that they didn't give them the Know Direction Orison!)

Level One:

Alarm
X Animal Friendship X
+CHARM ANIMAL?
Delay Poison
Detect Animals or Plants
Detect Snares and Pits
Entangle
Magic Fang
Pass Without Trace
Read Magic
Resist Elements
Speak With Animals
Summon Nature's Ally I

Level Two:

Animal Messenger
+BARKSKIN?
Cure Light Wounds
Detect Chaos/Evil/Good/Law
Hold Animal
Protection from Elements
Sleep
Snare
Speak with Plants
Summon Nature's Ally II

Level Three:

Control Plants
+DARKVISION?
Diminish Plants
Greater Magic Fang
Neutralize Poison
Plant Growth
Remove Disease
Summon Nature's Ally III
Tree Shape
Water Walk

Level Four:

Cure Serious Wounds
Freedom of Movement
Nondetection
Polymorph Self
Summon Nature's Ally IV
Tree Stride
Wind Wall

:confused:
 

True Strike question

Thanks for all the answers, Shadowstar.

Can you please check if the sor/wiz spell True Strike has changed, and if so how it now works? Does it still give +20 on the next attack within one round?
 

274) Any changes to Profession? (in d20M it works differently, giving you chance to raise money on a level-up, but the background of d20M is different, so it may have stayed the same).

275) Does Perform now work like Craft or Knowledge or is it still another talent for every rank?

276) Does Miracle always cost 5000xp, or are there still free spell emulations.

277) I've heard rumors that cantrips can now be cast at will. Is that true?
 

Thanks a million!

278) Are specific animal tricks in the PHB? Before they were in the DMG but I'd like to know if it's been moved to the Handle Animal skill description or something.

279) I was a bit confused by your explanation of Entangle changes, which seemed to suggest that the caster needs or used to need concentration. Can you confirm that what you said (or meant to say) was that Entangle no longer carries penalties to attacks, Dex, or spellcasting within the Entangle, but it otherwise the same? I.e. all it does is prevent or impede movement within the Entangled area? Are these parameteres still the same?

Components: V, S, DF
Casting Time: 1 action
Range: Long (400' + 40'/level)
Area: Plants in a 40'-radius spread
Duration: 1 minute/level
Save: Reflex (see text)
SR: No
 
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280) You mention that the price of true resurrection had increased to 25,000 gp. Have there been similar changes to raise dead and ressurection? Have the casting times changed? Are there any special restrictions on the spells such as being required to cast on holy/unholy ground?

281) Bonus 0-level spells for high ability scores?
 
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fabricate

282 -Could you please post the fabricate and the Meteor Swarm spell. I have the most difficult time with these two spells. thanks.
 
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Alright, I think its time to make an new thread, this one is so long, the pages don't all show up on my browser:)

So please start asking questions on the new thread, thank youl.
 

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