D&D General To TPK or Not to TPK, that is the question...

They're 18th level 3.5 PCs.

If they dont have clones, contingent [plane shift to ally, who has scroll of raise dead] spells crafted on them, plus true ressurection and wish to fall back on, it's their own fault!

On a practical level, have Ignus simply take them prisoner. He likely wants to interrogate them to confirm his rival sent them, and may very well need them alive as proof of his betrayal of the pact they had.

Then stage a rescue from the other (split up) PCs.
 

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They're 18th level 3.5 PCs.

If they dont have clones, contingent [plane shift to ally, who has scroll of raise dead] spells crafted on them, plus true ressurection and wish to fall back on, it's their own fault!

On a practical level, have Ignus simply take them prisoner. He likely wants to interrogate them to confirm his rival sent them, and may very well need them alive as proof of his betrayal of the pact they had.

Then stage a rescue from the other (split up) PCs.
It actually already ended.
 

Greenfield

Adventurer
Yeah, but there's an epilogue to the epilogue, sort of.

As mentioned earlier, we take turns as the DM, so another member of the group was supposed to take over when I was done. "Was" being the operative word. He wasn't available, at the last minute, so I continued.

And thereby hangs the tale...
***
<Story>As they departed the palace, via a passage that wove through a maze-like labyrinth of corridors, Fireheart bid them farewell. "As you know, I can't pay you.", he began. "But I have some final details to deal with, so it will probably be several days before I can take stock of Ignus holdings. And I think I saw your lance on the ground there..." he said, looking at Pax, but leaving the thought unfinished.

They departed the palace grounds and began the long walk back towards The Details. "You know", mused Cyrano, "I think we may have forgotten something else back there as well."

"I'm not going to rob that estate." declared Pax, the edge of iron in his voice.

"Well until the, um, 'final details' are dealt with, the ownership of that hall is sort of a gray area.", Cyrano argued. "And we sort of have his permission. Besides, what I was thinking was that we got taken away before we could actually free any of those slaves."

Reluctantly Pax agreed. It was quickly arranged so that Cyrano and Ardan would wait at The Details to see about meeting the ex-slaves while the others headed off to free the remaining slaves.

The Wind Walk spell was still upon them so they took the moment to turn to mist and then wasted away towards the gate. After checking briefly with the city guards at the gate, they headed out towards their destination. They followed a particular road across the hellish landscape, lest they get lost, reachong Fieheart's estates in under an hour. From there they had to take a rough heading to relocate Ignis home, a task made no easier by the slowly shifting, undulating landscape. </Story>

<Commentary>Fireheart wanted the Sultan's seal on his settlement with Ignus. It would give him a claim to all of the lands that Ignus tried to annex, noy just his own but also portions of other Noble Efreeti' lands that he had tried to claim. The other Efreet had chosen to wait and let Fireheart fight it out with Ignus. As one of them had put it, "We'll see which one blinks first." If they fought, whoever struck first would be in deep, because of the Sultan's ruling. If they waited it was possible that both would be dispossed and their lands and wealth up for grabs. Welcome to a Lawful Evil society.

But because they hadn't formally protested Ignus actions, a confirmation from the Sultan that all of Ignus land clams were ceeded to Fireheart would mean a huge gain for our favorite LE Efreet. :)

According to the Planar Handbook the landscape in the Plane of Fire is constantly changing, as the "land" is a thin solid crust over a layer of slow-flowing magma. I had premised a system of roads that were, somehow, stable, at least to the extent tht they weren't broken up by the flow. Fireheart's home is right on one of hese roads, so travel and trade to and from the City of Brass was relatively easy. Ignus' home didn't have that advantage, which was one of the reasons he wanted Fireheart's place.

So the party followed the road back to Fireheart's, then set out from there. Hard to navigate when you can't see more than 120 feet ahead (per Planar Handbook), and you want to fly at 300. (Normally 600, but flight on this plane is at half speed unless you're a local.) </Commentary>

<Story>After spending far more time than they liked, the flyers saw formations they recognized: Plantings of the odd crystaline "trees" cultivated in the region. They followed the rows to find the estate of Ignus Noir, Flame of the Night.

Their approach didn't bring them to the gate and, being unable to talk while in mist form, discussing a desision was a problem. Pax decided to circle and find the gate, while others decided to simply fly over he wall.

The backlash hit even before they reached the wall, the "passive" defenses lashing out at the interlopers. They quickly decided to rejoin Pax.

Pax had landed and started to materialize in front of the main gate. There were a pair of Janni guards there, shirtless, their oiled muscles rippling as they moved. And move they did. As the party became clearly visible and solid, the outer guards closed ranks, blocking the gateway. Their leader stepped forward, arms crossed, his huge blade evident in his hand.

"These are the lands of Lord Ignus.", he declared firmly. 'What business have you here?"

Pax spoke up first, as was appropriate. "Ignus is done, imprisoned by the Sultan. We're here to free his slaves."

"I know nothing of this." declared the guard, his face hardening like stone. "And if you want to take from my lord's holding, you'll have to go through me." His smile showed a dark glee, predatory anticipation. Then he added, "And to be honest, I don't think that's possible."

Mash stepped forward hefting his scythe. his smile a match for the Janni's. "I am Captain Sir Mash, Duke of Firenzia, named champion of Taruntella, the Green Reaper of Danushan. I challenge you. If I draw first blood, you stand aside. If you drop me, we will leave."

The Janni looked at the creature before him, trying to determine just what he actually was. But his mind was as sharp as his blade: "So you need only blood me, while I have to take you down entirely? Do you take me for a fool?" He scowled his displeasure as he continued, "In any case these aren't my lands to wager. Still...". He drew out the pause for a long moment before finishing the thought, "If you wish some sport, here's a wager for you. First blood. Loser retires from what is to follow."

Mash agreed and the pair stepped out onto the field together, allies and enemies drawing back to make room for the fight.

Their eyes met and an understanding was exchanged, and it began. And it was over. The Janni's blade flickered out, once, twice, three times, and it came back with blood on it. Mash, caught off balance by his foe's lightning speed, finished his strike clumsily, striking nothing but air.

There was laughter from the other guards, and one could be heard saying something about "Teaching these mortals just how mortal they are."</Story>

To clarify, Mash started out as an Orc. Not a Half Orc, the full thing. +4 Strength bonus is nice for the party's heavy hitter. He also managed to give him a slightly positive Charisma. After a few Sorcerer levels he started taking levels in Dragon Disciple, which eventually turns the PC into a Half Dragon, complete with wings. So yeah, his blood line isn't obvious. That odd skin tone, overlayed with Copper Dragon from his half dragon part, and his talent from slaughtering anything he met with that scythe. earned him his reputation as the "Green Reaper".

In the first blood battle, Mash rolled a 1 on his Initiative. Add 2 from Dex, and that's it. The Janni rolled an 18, and they have a 9 point bonus, so yeah, his strikes were lightning quick compared to the PC's. </Commentary>

<Story>An arrowe featherd itself in the laughing guard's chest, and blades were drawn. Dion, the Druid, nocked another arrow, ready to fire again.

Siri looked across the field and started to move, cursing the soft yielding ground that shifted and flowed as she moved. Two huge blades flashed out as she went, the reach of her larger foes catching her off guard, and then she was bleeding as well.

The captain of the guard stepped forward to strike, and was gone. Ferguson's voice echoed in the void as the power of his spell faded.

The Pax was there, blade in hand, challenging Ferguson, "What are you doing?", he asked, shocked athe destruction of guard who was simply doing his duty.

"What?", stammered Ferguson, confused by his friend's reaction. "All I did was send him home, back to the Material Plane."

Pax and the other guards were both calmed by this statement, and as a second Janni stepped forward to take command, he pointed to Pax. "I remember you from earlier. You refused healing in the middle of a challenge, and now you speak out like this. You are a man of honor. You I trust."

He looked askance at Siri, who had been rushing in to strike someone in the back, and at Dion who had drawn and fired without provocation. "Not them, but you. Until I see a statement from the Sultan, I can't let you take anything from this hall, but I can take you to see the slaves, so you can see that they're alive and cared for."

He looked back toward the entrance to the hall itself, noting the sudden absence of the two guards who had been stationed there.

To the surprise of all, Pax refused. "I'm here to free them, and nothing less will do.", he declared firmly, standing his ground. "If you remember me, you also remember Ignus surrender to Fireheart, and the terms they agreed upon. Ignus is no longer the master here."

"I saw and I heard. I also saw the magic of the Sultan sweek all away. Until I hear the final judgement, I must defend these halls."

As these two spoke, Mash had been slowly dematerializing and now, in mist form, he drifted towards the unguarded doorway, Had he been breathing he would have held his breath as he passed between two of the outer guards, but they didn't appear to notice. As he approached the entry itself though, they whirled and struck. Two other Janni, the door guards who seemed to have left, suddenly appeared, their blades singing in the thick smokey air. And Mash was staggering, amazed that they'd noticed him, and even more amazed at how easily they had struck him down.

The quartet now turned to face him squarely and, one by one, struck at him again, a pinwheel of steel and pain that didn't stop until he was done. They had apparently been waiting for him to step into their trap, and he had.</Story>

<Commentary>Wind Walk gives you the benefit of Gaseous Form. That is, you get a DR 10/Magic and can drift through tiny gaps. But the forms is till visible, and in fact looks like you to the point that someone might mistake you for a ghost. Further, Efreet can do this, so the Janni weren't at all fooled. They'd even seen him transform.

The pair at the door had gone Invisible, which they can do several times a day. At the center of their square pattern all of the Large creatures had overlapping reach, and it was there that they took their Attacks of Opportunity. And, because Rogue is the preferred class for Janni, and because I'd advanced them, there was sneak damage as well. He was in a four-way flank.

Gaseous form also negates any physical armor, natural armor or shield. You get Dex, Deflection and any Force effect defenses, but that's all. Mash' AC had dropped through the floor. All the Janni had to do was not roll a 1.

Mash' Initiative was last in the round, and the Janni were first, so right after their AoO, which took fully half of the character's hit points, it was their turn. Technically he should have died, but rather than roll the dice the player agreed that his character was down. We placed his hit points at an arbitrary -5.

I'm goinng to take a break before I write any more of this. So the classic line would be, "To Be Continued..."
 
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Greenfield

Adventurer
Okay, it's a new day so I'll try to pick up where I left off.

***
<Story>Pax looked at his fallen friend, unable to even determine from his still-misty form if the huge Barbarian was still alive.

"He won't bleed in that form", one of the Janni guards said, almost casually. "He'll feel the pain without dying from it.", added another with a cruel smile. The rest almost laughed in satisfaction. The blustering intruder had been humiliated and then defeated without having ever landed a blow.

Dion looked on sadly, and carefully dismissed his Wind Walk spell so Mash would solidify. The body, now having weight, slumped to the floor and blood began to pool.

"Let me take our friend and leave", Pax asked as he watched his friend gradually expire.

The leader of the guards snapped an order in Ignan, which Pax didn't understand. But he turned his head back towards the Temple Knight and assured him. "We'll see to his wounds. He won't die, but we'll keep him here. He tried to go where he was forbidden, and the law is clear."

Pax felt his jaw clench and his voice came out like a blade on a grindstone: "We will not leave without our friend, and the slaves!"

"They you remain. Out there.", came the equally hard reply. "Wait as long as you like, but until we hear otherwise, this is the hall of our lord Ignus, and you may not enter."

It was Dion who broke the deadlock. "I'll go back to the city and see if I can get something official. Will that do?"

The lead guard nodded curtly, never breaking gaze with Pax.

The Druid once again cast Wind Walk, this time including only himself, and then set off like the wind for the City of Brass.

One of the Janni whispered something to their leader, who softened his stance slightly. "That will take several hours, even at the best speed. If you and your cohort would like to enter the courtyard, I'll send for refreshments. There are laws of hospitality, after all."

But Pax might as well have been carved of stone, and his companions followd his lead. No one moved a muscle.</Story>

<Interlude>I'm actually taking this small break to show the passage of time, and to mark the change of scene.

I will comment though that I'm not sure Wind Walk can actually be "dismissed", per the rules, but I let it go by.

Also, there probably aren't any formal "laws of hospitality" that would apply to uninvited guests.</Interlude>

<Story>The landscape was as bewildering and the the smoke just as thick for Dion as it had been for anyone else, but he knew the general direction and he knew that the city was wider than the distance he was traveling, so he took his best guess and pressed on.

It took over an hour before the great city came into sight, but he was traveling so fast that he nearly passed the outer wall before he could stop. He didn't see any barrier, but in a world where most everyone could fly it would make sense that there were precautions to prevent that.

He dropped down and found the nearest entrance and, once there, took solid form.

The gate guard looked at the Human with open contempt. "Who is you master and what is his business here?", the guard demanded, once again presuming that any Humans in the city were someone's slaves.

"I'm a free man and I'm here on my own business.", replied Dion.

Are you a beggar, or do you have coin to spend?", asked the guard, sill looking unfriendly. Dion answered by jingling his purse, and was allowed entry. It ws then that he realized that he had no idea what to do next, nor where to go. He certainly couldn't find Fireheart in this huge place, if he was even in the cit, and if he had this much trouble simply entering the town unescorted, antering the palace was out of the question.

Still, he decided that the palace seemed like a place to start. He once again turned to mist and took to the air. Since the city was free of the open flames and volcanic vents that filled the lands outside its walls, visibility was much better. So, as he rose he realized that he'd been right earlier. The city was huge, and his trip from the perimeter to the grand palace at the center was almost as far as he'd already traveled.

He stayed low and followed the road that he recognized as the Grand Curve. It lead to the palace.

As he arrived h materialized some distance from the palace gate and approached on foot. A pair of Efreet guards stood, scowling at him as he approached.

"Excuse me, but has the Sultan made any formal proclamations recently?", he asked politely.

The towering guards smirked as they replied, "Why yes he has." They said no more.

Dion, knowing the way of this city, opened his purse and drew gold from it. "Penny for your thoughts?" he asked, the proper form he'd learned in his time here.

"Yes he has," repeated the guard as he tucked the coin into a fold in his sash. "He's confirmed the station of Lord Fireheart, and his victory over the lower one known as Ignus." While the word translated as "lower", Dion recognized that in the local language it denoted someone or something pathetic.

"Is there a place where I could find a copy of that proclamation, in writing>", he asked, again offering golden tribute.

This time the second guard replied, taking the coin. "Yes there is", he answered. "Turn to your right, walk about fifty paces, then turn left."

Dion did as instructed and saw the proclamation clearly posted on a pillar. He also realized that he'd only asked where he could find a copy, rather than asking if he could have a copy, and that taking this one would probably be a problem. He returned to the guards, this time with two gold in his hand.

"Is there a copy available that I can take with me?", he asked.

One of the guards whisked away both coin, the whistled. A Mephit appeared within seconds, his tiny wings abuzz. "This one wants the latest proclamation.", the guard said. The tiny bit of animated flame vanished back through his small tunne, then returned with a small bundle of parchment. "Post these clearly at every crossroads and at any public square. Or circle", he added, passing the mass to Dion.

Dion extracted two copies and returned the rest to the Mephit. "I'm not here as your servant. I have other duties", he said, then headed out, this time following the way known as the Crooked Road, which he knew lead to The Details, where his friends were waiting.</Story>

<Commentary>If I didn't make it clear earlier, my take on the City of Brass is that, being ruled by the Lawful Evil Efreet, if you're not sure if something is legal, it probably isn't. They take delight in tormenting lesser beings, and even each other when they can, so you really don't want to give them an excuse.

Fireheart seems to be the exception. Definately Lawful Evil, but far less predatory than the others they'd dealt with. But, as I said, "Seems".

Also, nothing is free. The "Penny for your thoughts" line was something I adopted as a way to say that you want information and are willing to pay. Dion called it right on the amount. A copper for common directions about the city, but as you move up the scale of importance, so the costs rise accordingly.

Again, I have to take a break, probably for a few hours, so again, "To be continued..." :)
 
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Greenfield

Adventurer
Okay, it's been more than a few hours. Still, we'll pick things up where we left off.

**
<Story>Dion decided to check in with Cyrano and Ardan at The Details, to see how their task was going.

As he entered he saw that the figure behind the desk had changed. This time it was a towering figure whose head seemed to brush the high ceiling. His skin was like stetched red leather, and there were horns on his head. That last point was hardly unique in this city, as most Efreet had them, but this was unquestionably a Devil. And suddenly the reason for the name of the place became clear.

"Hello", ventured the Druid with a confidence he really didn't feel. "I'm here to meet some friends, an Elf named Cyrano and a Dwarf named Ardan."

The infernal proprietor looked down and smiled, leaving no doubt about one thing: He wasn't a vegetarian. "Fireheart's associates are in the back room.", he said simply, pointing down a broad hall.

Dion dropped a coin on the counter as he left, the habit of paying for information apparently growing all but automatic. The passage opened up to a moderate sized meeting room. Cyrano and Ardan were waiting, playing cards to pass the time.

"Anyone show yet?", Dion asked, looking around.

"No, but it's only been half a day since the word went out. ", Ardan said hopefully. Cyrano seemed less optimistic. "Fireheart said he'd spread the word to meet here. He didn't say he'd tell them why, so I'm not expecting a lot of his ex-slaves to just come running at his call. We may need to track them down."

Dion nodded in understanding. Fireheart might be their "friend", but he wasn't a "good" friend in any sense of the term. He told them what had happened, and then headed out.

After exiting the city he had to hunt a bit to find the right road. It wasn't where it had been the last time he used it, one of the delights of this plane. He wondered idly whether the magma that lurked just below the surface had high or low tides. He played with that idea as he took mist form and flew out along the rust colored road.</Story>

<Commentary>I think I mentioned before that the landscape moves. It actually rotates slowly around the City of Brass. The roads within the city are arranged like spokes on a wheel, with the palace at the center. There are roads that ring the palace, making the street map resemble a spider's web. Outside the city the pattern repeats, with a perimeter road circling the great brass hemisphere that serves as a foundation, and major roads radiating out from there. Each was marked with a different color.</Commentary>

<Story>The wait had been a long one, and many in the party might have taken a rest or walked around to stretch their legs, save that Pax' example held them in place. He was still as stone. He'd said that he wouldn't leave without Mash and the slaves, and they knew him well enough to know that he would never leave a companion behind.

Then, after almost five hours, Dion came wafting in and took solid form.

"Did you get it?", Pax asked. His first smile in what seemed like forever lit his face when he saw what the Druid carried. He took one of the two copies and presented it to the lead Janni guard.

"The servants of Lord Fireheart are welcome.", the Jann declared on a loud, clear voice. He then turned to the other guards, holding up the proclamation. "The Sultan's seal is upon it. Ignus is our master no more. This hall and all of the associated lands are now under the protection of Lord Fireheart!",

Pax noted the absence of the "Lord" before Ignus name. The way the Jann had said the name had somehow sounded like he was spitting the word, to get the taste out of his mouth.

"I will take you to your friend, personally.", the Janni leader said. "I do have to warn you though, there are protections that one like you can pass only by saying a secret phrase. The words are", he started, followed by a phrase in Ignan that Pax could hardly pronounce. "It means, 'by the grace of lord Ignus', if that helps.", said their guide.

Pax almost accepted the pain instead of giving even lip service to the fallen Efreet, but decided that the words were empty noise. He was also bothered by the Jann's declaration that they were "servants" of Fireheart. Wisdom prevailed though, and he held his tongue. They had previously declared, here, that they weren't the Noble Efreet's servants. He could argue it again, but there are some arguments that are better to lose.

They proceeded at a brisk walk within, repeating the pass phrase several times as they went. Their path took them to a lower level, where the near-infernal heat lessened. It wasn't cool, but it was survivable.

Pax lay on a makeshift tangle of crystal-wood and cloth, his ribs wrapped in a blood-soaked cloth. Even with two cots bound together the unnatural breadth of his shoulders nearly overlapped the edges, and they'd had to fold a blanket or cover into a long roll to pad the center where the two met, an arrangement that also kept him from crushing his wings.

The Temple Knight knealt beside his fallen friend and carefully dripped two potions between his lips, taking care that he didn't choke or cough them back out again. The massive Barbarian's eyes came open, slowly, but refused to focus for several moments.

"You gave us a scare", Ferguson said over Pax' shoulder. He gave a brief prayer to Kord that his friend's strength should be restored, and in a minute he was ready to stand. He felt the pain as he rose, and elected to leave the bandages in place. He was able to walk, but was far from being whole. He also noticed a few other things. "Where are my clothes?", he asked.

"Ah, over here.", replied the Jann who attended the room. The head guard had apparently returned to his duties. He presented Mash with his common clothing, the cloth he normally wore beneath his armor. It had been neither mended nor cleaned and Mash again realized what a thorough job he Janni had done in beating him down. The jerkin was tattered and caked with dried blood so thick that it seemed it might crack before it bent.

As he drew his trous into place, he inquired about his armor. "Ah", replied the Jann. "Slaves and prisoners aren't allowed such things, so they were taken to the armory."

Another guard was summoned as an escort and they went to another room, this one closed with a massive bar and lock that most ordinary Humans wouldn't be able to lift, even if it were somehow unlocked. Within were a number of racks holding armor, and weapons adorned the walls. There was only one set that even came close to fitting Mash, and he recognized it at once. Once he was dressed, with his favorite scythe in his grip he began to feel more himself.

"My rings and other jewelry?", he asked. And again the Jann lead the way. This area was outside the protected area, up higher than the ground level. Ferguson had to protect the mighty Half Dragon from the heat. It wouldn't have made any sense to leave magic protection rings in the slave quarters, where they could be used by someone trying to escape, after all.

"These are the servants of Fireheart, our new lord", the guide informed the guard on the door, who promptly withdrew a large and oddly shaped key and unlocked the door.

The group found themselves in a richly furnished apartment, apparently the private chamger of Ignus. They were directed to a small chest. "This is where our lo...", he stopped and corrected himself,"I mean Ignus placed any jewelry found." Again a key was produced and the small chest swung open.

Mash was lost. There were dozens of rings, broaches, necklaces, circlets and bracelets here, all beautiful and dazzling, but nothing stood out to him. He knelt down to begin the search.

Sire approached, drawn to the brilliant display like a moth to a flame. "What did yours look like?", she asked, her hands gripping the edge tightly.

"Well, not this one.", he declared, setting one aside. " One was marked with shields all about the outer face, and the other was inscribed in twisting vines." "My amulet was of two bears at the wrestle."

Siri's hand approached the glitterin mass, hesitated, then withdrew. "I'd better look with my eyes, other wise we'll get in each other's way." The guard, under whose watchful eye they worked, failed to notice the ring she'd pilfered. "After all", she told herself, "we didn't get paid and I just lost a lot of things."

As Mash pawed through the chest, she'd occasionally point to something. One was the Shield ring Mash had described. He found the amulet himself, but it was several minutes before the Ring of Life was located. In that time Siri had managed to secret away three more rings. She didn't know if they were magical or not, at least not for certain, but she had a good enough eye to know quality from glitz.

"I think I have everything", Mash said, showing his finds to the guard. He nodded, satisfied that the strange Barbarian had taken only what was his.

As Mash and Siri had sought out his jewelry, followed by them asking after his pack and its contents, Pax, Dion and Ferguson had gone to visit the slaves.

Some were Human, a few Elves, and some other races that they were unfamiliar with. All were in poor shape, strong enough to work, but malnourished and clearly dehydrated. Water, it seemed, was a special reward for these, one meted out with cruel frugality.

"We're here to free you", or "You're going home soon", they said to each in turn. Ferguson shared his water skins, making sure they didn't drink too much, lest they retch from too much at once. A second skin was brought out, and then a third. And some of the men began to hope, to think that maybe this wasn't another cruel trick played by their captors.</Story>

<Commentary> A small glossary note. I've been calling all of the guards Janni, and that was wrong, Janni is the term for several. Individually they're called Jann, a mistake I've corrected in this segment.

Also "trous" is the old fashioned way of saying "pants", and had a specific meaning that escapes me now.

Siri's player was still upset that the party had been hit with a Disjunction in an earlier adventure, and felt the right to try and recover what she'd lost. One of the rings she filched was a Ring of Elemental Command, for Earth Elementals. It has a 200,000 gp price tag, and it's up to her whether she decides to share it with the group. Temptation is a terrible thing.

The "Shield Ring" as a Ring of Deflection. The "Ring of Life" was Regeneration.</Commentary>

<Story>Ferguson realized that he didn't have nearly enough Plane Shift spells to get these beings to their home planes, nor did he in fact know which planes some of them hailed from. Without a focus attuned to that plane, he couldn't send them there anyway.

He also realized that in this world there was neither day nor night, neither sunrise nor sunset. He really had no way to know the appointed hour for him to ask Kord to renew his favors.

He did know that he was tired, and that they'd been up and busy for many hours. He set out to find the others and perhaps secure a safe place to sleep.</Story>

<Interlude>Again, this is more to mark a change of scene than anything else. However, I can't help but include a comment: I really have no idea how to adjudicate things like when a daily use item recharges, or when a Cleric can get their spells in a world withno day or night, no sunrise or sunset.</Interlude>

<Story>Sire quietly gnashed her teeth. There was a fortune in that room. The coins in the hall's treasury had been mostly Mashs. Apparently Ignus only kept enough around to meet payroll. From the look of it he might have been short on that as well. His quarters had been lavish in appearance, but much of it was gaudy, bright and flashy but of little actual value. Stll there were things worth acquiring.

She made her way back towards that room and peered around the corner, holding her small mirror at almost floor level. The door was closed and the guard was there. She'd noticed, however, that when she and Mash had left the guard failed to re-lock the door.

She considered her options. The corridor ahead was wide and long and didn't offer nearly enough cover for her to approach the guard without being seen. Actually slipping by him would have been impossible. She considered creating a distraction, but the guard seemed dedicated to his duty, unlikely to leave his post, and any commotion might attract more guards.

She withdrew and sought out Mash. He was big enough to hide behind, and might prove enough of a distraction in his own right.

"You want me to what?", asked the hulking Half-Dragon.

"Just keep him busy.", she said in her sweetest voice. "I mean, Fireheart practically said we could take things. 'Loot of the field', he said"

Reluctantly Mash agreed. As they approached the hallway she had Mash pause so she could climb on his back, clinging like a monkey to the lowed side of his pack. Then he approached.

"I'm Captain Sir Mash, duke of Firenzia", he said, not as a boast but an introduction. "You and the other guards may be looking for new work soon, and I've watched you. You're good and extremely loyal" He grimaced and clutched at his ribs, adding, "You're also damned good at dealing with trouble. I may need some people like you in Firenzia." Seeing the look on the Jann's face, he quickly clarified, "Not as soldiers, but as guards, same duties you have now. The weather's cooler, the wine's good and I pay better."

As the pair started to discuss terms, the wiry Rogue slid to the floor, careful to keep Mash between her and the Jann's eyes. She slid past, unnoticed, holding her breath the whole way. Carefully she reached up for the handle, which was near her head height, and eased the door open a crack. Then she was through, and the door closed as silently as it had opened.

Quickly she scanned the room. That ornate bottle, cut of red crystal, was covered in a lace of burnished gold. The stopper was sealed in place with some ornate symbol, and the possibilities made her heart flutter. Into her bag it went. A curving dagger with a jeweled hilt quickly joined it. She had to be careful, lest the missing items be noticed too soon. Then she turned her attention to the chest. Again, she didn't want to empty it. She selected eight rings of good quality, and a handful of pendants, amulets nand gold chains. After that the chest was re-locked and carefully hefted back where she'd found it. The chest was quite heavey, but sliding it might have made noise.

One final scan of the room, a few minor trinkets added to her bag, then she crept to the doorway and drew it open a crack, then silently cursed. Mash had done too good a job, attracting three more Janni with his talk, They were discussing doubling the guard's pay, and she knew that there was absolutely no way to slip past them. They nearly filled the hall, and at least two were facing the door.

She searched for another door, but there wasn't one to be seen. She looked up and saw that there were what looked like windows up high around the room.

Her hook and line came out, and she tossed with practiced expertise. It snagged the first try, and she began to climb.

Outside, one of the Janni looked up. "Did you hear something?", he asked. Mash tried to look, well, something like surprised, and said, "No. But you should check it out", he added, pointing down the hall.

The guard instead approached the door to their fallen master's chamber. "Why isn't this locked?", he asked as he pushed the door open.

Inside Siri almost froze in terror. She was halfway up the wall when she saw the door start to move. She began a mad scramble, desperate to reach the cover of the window before she could be spotted.

She almost made it. As the guard peered around the room his eye caught the motion of a silk rope, and he looked up just in time to see her legs vanish into the high opening. He called the alarm and advanced as Siri tried to retrieve her rope. It was a long drop to the ground outside, and there wouldn't be any vines on the walls in this hellish realm.

She almost lost her balance as the towering Jann reached up and yanked at the thin rope, yanking it from her hands. She managed to let go before she was pulled out of her perch, but she lost the rope in the process.

"He's in here", called the guard. "I saw him go through that window!"

Find him and bring him to me!", responded Mash, trying to take command. If Siri was out that window, and they were looking for "he", then she might be safe.

Without hesitation the Jann took to the air, rising quickly towards the opening above.

Siri looked desperately for a niche, a nook, a shadow, but there weren't any. Then she heard the ring of a blade and the words she dreaded most. "Surrender or die, thief."

She sighed in resignation and raised her hands.

"Turn around, face away from me", came the next command, after which she felt huge hands grab her belt and collar, lifting and carrying her back to the floor. Then she was out the door, being carried like a drunk being evicted from a tavern.

"Here she is.", declared the guard. "Caught red handed. Should we take her hand here, as is the law?", came the question.

Mash hesitated for the briefest of moments. Hands could be regrown, but the trust of these guards couldn't be, and he'd faced them before. He still felt the wounds from their last encounter.

"Yes, proceed.", he responded harshly.

Siri twisted desperately. She heard cloth tear and she kicked herself free, hitting the ground running. But the other guards already had their weapons drawn, and again they lashed out, lightning quick, nearly tearing her in half. She sank to her knees, still conscious, but barely.

One of the Janni hefted a long, curved knife and offered it to Mash. "Would you like to do the honors?", he asked.

"No, you can have this one.", Mash replied, as if wanting to watch the man at work.

Siri screamed as the blade came down. Blood sprayed and her hand hit the floor with a dead sound. Then the pain faded and darkness claimed her.

Mash walked over and inspected the stump of his friend's arm. Good cut, clean stroke.", he commented, then mumbled a quick spell. The bleeding stopped and the bloody stump began to crust over. The slight woman's eyes fluttered open for a moment before the pain seemed to claim her again.

"I'll put this back.", one of the guards declared, taking Siri's bag and carrying it back into the master chamber.

Mash draped his friend over an arm and went to look for Ferguson.</Story>
****
<Commentary>That was where we left off.

Siri's player got greedy, and went in without an exit strategy, I'd suggested a Bluff check to distract the guard, but the character didn't have any points in it at all. She thought Mash could do better, but he didn't have anything in there either. Still, he was good cover.

I tried to discourage her, without flatly forbidding it or telling her to plan carefully. I'm normally soft on my combats, as I said earlier. It's not that I like to pull punches, though I often end up doing it, it's that I tend to underestimate the party's mahem potential. Fights that I think will be tough turn into cake walks all too often. Not really the case her.

The window was the classic medieval style we've all seen in the movies: A flat sill and an arched top. In a five foot thick wall it gives a PC a firm footing and some concealment from below. I probably should have had it barred, or had the shutters closed and barred, but I didn't.

I had the two roll Initiative. Siri's a high Dex Rogue with Improved Initiative, so she has a straight +10 on that roll. The Janni are normally +6. They too have Improved Initiative, and since their preferred class is Rogue I'd built them that way when I advanced them to make them appropriate to face the party. They're a total of 14 hit dice, and the Dex advance I gave them from levels, plus Dex items put their total Initiative at +9.

Siri's player rolled an 18. I rolled a 19, so the pair were on the exact same initiative. And she had farther to go than he did. I rolled the Spot for him to notice the rope and rolled well. She got caught.

She would have been better off taking the 40 foot fall. Yeah, it's 4 D6, but she could have handled that better than surrendering and then running into a pair of Attacks of Opportunity. One of them critted, and she was reduced to 3 hit points.

She could have also tried sliding out the window and hanging on by her fingertips. That would have afforded her some cover for a Hide check.

Poor planning and some bad choices lead to her end. She isn't dead but she lost her hand and all the precious loot she'd gathered. She also lost what money she had left, and pretty much everything she wasn't wearing.

Sucks to be her, but she has no one to blame but herself. </Commentary>

Until next week when we probably finish this story arc.
 
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