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To Warlord or Not To Warlord?

Starfox, you're absolutely right that the warlord is most useful with certain party compositions. All they really need is one strength-based heavy-hitting melee buddy to be effective, but generally speaking the more the merrier.
-blarg
 

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To answer your question... you should play what you want to play. :D

If your party has no healing apart from your Warlord, you should consider something with healing powers, though. ;)

Bye
Thanee
 

I think a "Leader" does make a difference, it is a harder slog without one, but you should not let that influence your decision.

Play something that you would enjoy.
 

Isn't the Warlord melee-oriented to the point of being crippled? Honest question here - not played with one - but our typical party composition only has 1-2 people in melee and the Warlord actually needs people next to him in order to do anything.

Seems you people find them viable anyways.

If your party has 1-2 meleers, and you add a Warlord, now you have 2-3. Which is plenty.

We have a big party (if everyone show we have 8 players) and the Warlord is fantastic.

PS
 

I like to look at it as the "buddy system" around the damage dealers.

Rogues need flankers and to "mix it up" in melee. They love Warlords & Swordmages. Fighters aren't so bad either.

Archer Rangers love Clerics & Fighters. They don't generally want to mix it up but stay mobile and back. Swordmages are okay.

Everybody loves parfait.
 

It's more that a Leader is a very effective force multiplier, not necessarily being a warlord.

I know that when I'm playing a melee class, I love it when there's a Warlord or Strength Cleric around.

Likewise a Shaman, Artificer or Bard, when I'm playing a caster or ranged character.

Leaders just make the entire party better. So far I'm loving how each leader type is doing that in slightly different ways.
 

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