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<blockquote data-quote="Zhure" data-source="post: 100688" data-attributes="member: 308"><p>1- "If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: Bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: The hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process."</p><p></p><p>No specific disclaimer is made about a bag of holding in a bag of holding, though I've house-ruled that the total weight in the exterior bag is equal to the actual mass of the items in both bags and can't exceed the limit of either. I use the same rule for all extradimensional spaces since the quoted rule is actually intended to stop characters from gaining too great a benefit from storage devices.</p><p></p><p>One way around this is to have a Heward's Handy Haversack filled with Gloves of Storing. Gloves of Storing aren't based on extradimensional space.</p><p></p><p>2- Cloak of Resistance is a resistance bonus; I don't know what a vest of resistance is by the books, since I couldn't locate it. Assuming it's also a resistance bonus, they don't stack. Thus, wearing a +1 Cloak of Resistance and a +1 Vest of Resistance yields a +1 bonus. If the Vest is not a resistance bonus, then they stack.</p><p></p><p>A ring of protection is a "deflection" bonus, so the name isn't necessarily the definition of what type of bonus it is. Like bonuses don't stack except in certain very limited cases*.</p><p></p><p>3- Good clerics can't cast spells with the Evil descriptors. Vice versa. Same for Druids. See the individual class descriptions.</p><p></p><p>Hope that helps,</p><p>Greg</p><p></p><p><span style="font-size: 9px">* Dodge bonuses stack. The armor bonuses from a shield and from armor stack. Enhancement bonuses on projectiles and projectile weapons stack. Circumstance bonuses from different circumstance bonuses stack. I think that's all.</span></p></blockquote><p></p>
[QUOTE="Zhure, post: 100688, member: 308"] 1- "If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: Bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: The hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process." No specific disclaimer is made about a bag of holding in a bag of holding, though I've house-ruled that the total weight in the exterior bag is equal to the actual mass of the items in both bags and can't exceed the limit of either. I use the same rule for all extradimensional spaces since the quoted rule is actually intended to stop characters from gaining too great a benefit from storage devices. One way around this is to have a Heward's Handy Haversack filled with Gloves of Storing. Gloves of Storing aren't based on extradimensional space. 2- Cloak of Resistance is a resistance bonus; I don't know what a vest of resistance is by the books, since I couldn't locate it. Assuming it's also a resistance bonus, they don't stack. Thus, wearing a +1 Cloak of Resistance and a +1 Vest of Resistance yields a +1 bonus. If the Vest is not a resistance bonus, then they stack. A ring of protection is a "deflection" bonus, so the name isn't necessarily the definition of what type of bonus it is. Like bonuses don't stack except in certain very limited cases*. 3- Good clerics can't cast spells with the Evil descriptors. Vice versa. Same for Druids. See the individual class descriptions. Hope that helps, Greg [SIZE=1]* Dodge bonuses stack. The armor bonuses from a shield and from armor stack. Enhancement bonuses on projectiles and projectile weapons stack. Circumstance bonuses from different circumstance bonuses stack. I think that's all.[/SIZE] [/QUOTE]
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