Todd's FR adventure: On the Merchant Road. Part I

Taking his time Krug manages to open the untrapped chest. Inside is a chalace, largeish all carved in skulls and clawed hands, and eyes.

And yes, it radiates very evil.

Killian, looking in the room some more notices that the far wall isn't the only surface with carved markings on it, the other walls seem to have writing carved as well, but no circles. And no, killian does not see 'beyond' the circle, though you definatle get the impression that it might be a portal of some sort...there are a few steps leading up to it.

Saxon searches the Drow body and finds typical wizards stuff...components, a silver dagger that upon inspection looks to have poison applied to it, a pouch with 32gp.

Kreeg goes around and bandages everyone, though Torillian and Derek are still unconsious.

Just a reminder that this is still the end of the first day of traveling, with all the fighting...everone is quite tired.

Actions?
 

log in or register to remove this ad

"Quite frankly, if that chalice," Aravalir shudders as he looks at it, "belongs to our master, I'm not so keen on bringing it back to him at all. That said, we did sign a contract, so it appears that we're in a bit of a bind. Unless someone can propose better, I feel like we're somewhat obligated to follow Killian's plan — we bring it back (or at least pretend to), find out the truth, and if we've been made pawns of some sort of malicious agency, void our contract. We also might want to contact a temple — Sune, Lathander, anyone that would be able to (1) tell us what we've got here, (2) if we should return it to Marlstead, and (3) if we should destroy it and how — I'd recommend doing that first if at all possible.

"Otherwise, maybe we should consider making camp here for a while and hashing out our plans? That said, someone else can watch our newly found 'treasure' through the night — I want nothing to do with it physically. Sune's blood, it's bad enough that we've been wrapped up in this mess."
 

Krug looks at the chalice, pleased at himself. "Return it.. yes we certainly shouldn't return it," he says. He shuts the lid to resist the temptation.

"I say we rest outside. We definitely need some time to regroup," he says.
 

Mzarem, limping with his injury, makes his way over to Saxon where he quietly sits.

"The horses will need to be checked upon as well," Saxon says as he kneels down to inspect the wound.
 

Kreeg Stonesplitter

"If some o' ye want to go get the horses, and have yerselves a look around, I'd be willin to stay here with the wounded. I think it'd be best if we camp right here, no sense movin the lads if we don't need to."
 
Last edited:

Killian Maxwell

"What do'ya all say 'boot going thru tha mirror in here?"

Killian motions for the others to check out the far room.

"I think it might be a way to learn a lot quickly, but damned be if I'm gonna check it out by meself!

Any ideas?"

Killian gets closer to the circle on the wall. Is it permanently attached?
Is there any way to destroy it if we had to get out quickly after going thru it and returning?
 

Re: Killian Maxwell

reapersaurus said:
"What do'ya all say 'boot going thru tha mirror in here?"

Killian motions for the others to check out the far room.

"I think it might be a way to learn a lot quickly, but damned be if I'm gonna check it out by meself!

Any ideas?"

Killian gets closer to the circle on the wall. Is it permanently attached?
Is there any way to destroy it if we had to get out quickly after going thru it and returning?

A few clarifications;

The circle and the other writings are carved into the wall and inlayed with silver. If it is a portal, it is not working now. All that you see is stone wall. You are not sure what it is...not being a wizard...but a closed portal is a pretty safe bet.

Any decisions on camping?
 

Re: Kreeg Stonesplitter

"I'll second that plan. Best to camp here and let the wounded recuperate. If people want to go check on the horses, fine. I'll stay here with Kreeg and all."
 


Krug joins Saxon with the horses. "I know it not be dwarvish-like, but that room sends da shivers down me spine. At least if something comes, the horses might alert us first!" Krug says.
 

Remove ads

Top