Todd's FR adventure: On the Merchant Road. Part I

Saxon thinks for a moment.

"I think it may be too complex for him," Saxon says, "I may be able to show him still but it would take a fair while."

[ooc: If its possible to take a 20 on Handle Animal, and the others are willing to wait, Saxon will do so.]
 

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Kiralin looks up at the room above the pit to see if there's any way to attach a rope up there, with a grappling hook or something, to let people swing across the pit. She removes the arrow from the bow and places both back in her pack.
 

If the doggie doesn't help him up, Killian will attempt to whip his spiked chain up above the ledge and pull some debris down into the pit, using it to build a pile that he could step up on, and jump onto the ledge (only 10' up, right?) and pull himself up.
 

Killian puts his rope away and starts swinging with his spiked chain and manages to start to get some of the debris that way...but it will be a few rounds before you get enough to climb on.

The bars of the iron grate that separate this room with the one above look wide enough where you might, if you were lucky, be able to geta grapling hook in it.

By the way...looking up there you manage to see the two goblins who fell unconsious due to Az's spell, get up. Also the goblins across the pit..look a little less stunned, and start to goto the pair of doors on the far wall.

You can't take 20 when there are enemies around. Threats and distractions.

Actions?
 

Kreeg Stonesplitter

"There they go, lets deal with those gobbo's altle more perminant like." Kreeg loads his slig and lets loose at one of the goblins going for the door.
 



Frustrated, the hairy warrior from the East spits out a Goblin curse (he only knows some swear words) while trying to scramble up to the ledge, tantalyzingly close to his reach.

OOC: the ledge is only 10' high, right?
Killian's close to 6' high, so his arms'd almost reach to 8'.
The min distance for a Jump check is 2'.
He has 4 ranks in Jump.


If Killian can get up the side by hook or by crook, he'll immediately see to dispatching the goblins before they escape back to inform the murderers in back, and they do to Killian what they did to the rest of their ill-fated party...
 

Kiralin, seeing the others seem to have the goblins well in hand, will get out her rope. As a precaution, she will also retrieve her bow from her pack. "Does anyone have a grappling hook or something similar?" she calls out.
 

Killian manages to grab hold of the edge of the pit, but fails to pull himself over the edge of it. (Made a jump check to grasp the edge (22)...but failed a climb check(8) )

Kreeg and Saxon let loose with the ranged weapons but neither manage a hit on the gobs (rolled 4 and 6).

The two Goblins flee out the open door.

Actions?
 

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