Todd's FR adventure: On the Merchant Road. Part I

"I'll stay in the middle, if you all don't mind. I can be more useful there. You'll see." Torillan then starts muttering to himself....

OOC: - He is beginning the casting for mage armor .
 

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Saxon takes out his club and puts his scimitar back on his belt, leaving it loose though in case he needs to draw it. He then brings Mzarem around to his side to watch the party's flank.
 


We seem to have a consensus, so I'll continue.

Torrilian finishes his cantation and is imbued with armory goodness.

The party travels, on foot, through briars, brambles, thorns and nettles. It takes you roughly 20 minutes to get through it all, before you arrive to the forest proper. Once in, there is an eerie blue green glow to it all, though the druids inform you its from the luminescent fungi that grows here.

Here the Ranger follows the tracks easily, seems they stopped covering them once inside the forest. Also, the forest floor is less cluttered, and easily traveled. Not far into the woods (another 10 minutes) Saxon and Aravalir denote sounds unusual to the forest, Aravalir motions to the southeast and points out a mob (8) of goblins.

It seems they heard you as well because they are running at the party with shortswords drawn. Behind them, standing (guarding) next to a carved monolithic-looking boulder is an orc.

Saxon and Aravalir get partial actions for the suprise round (In that order)

Then initiative is as follows:
Krug (19)
Derek (17)
Saxon (14)
Killian (13)
Aravalir (12)
Torillian (11)
Hral (9)
Kreeg (9)

I'll try and get a map up as soon as I can.

[edit] And the map is up here

Let the battle begin!
 
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"Gobbos! You'll feel our wrath today! Here's my welcome gift to ya stinking louts of cowdung lurvers!"

Krug fires his crossbow at the orc.
 

Hral takes a few steps forward, then readies his longspear to attack any goblins who may come close. Kjata runs forward to stand defensively in front of the wild dwarf, the wolf snarling and howling at her diminutive adversaries.

'Have at ye, goblin scum! This shall be the last forest defiled by yer foul presence!'

[OOC: Hral moves to F4 and Kjata to G5, both readying attacks against any goblins who move into range (Remembering Hral's 10-foot reach). Kjata will attempt a trip on any goblin she successfully hits (as per her racial ability).

Great map, by the way - it looks simply amazing. I really appreciate the amount of time and effort you've put into this adventure Todd - things have been really enjoyable thus far. Perhaps we could get the location of our animal buddies on the map, though (at least for the ones big enough to occupy their own square)?]
 
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Aravalir Celincoer (Move 4)

Aravalir loops around behind Torillian, rapier drawn, gracefully moving towards the onrushing goblins.

OOC: My rapier's been drawn since we arrived at the campsite, I believe, so I don't need to draw it again. I'm taking a move action as my partial action, 20 ft. down through the square under the number 2 (behind Torillian) and then diagonally towards the goblins 3 more squares — should put me in C5. During the first round, I'll go total defense as my standard action (+4 AC) and move another 20 ft. towards the goblins along a southeasterly line (hopefully ending up in either D7, E7, D8 or E8).
 

Killian moves up next to Hral, to E4 and gets side-by-side with the dwarf warrior.

"Thay'll have ta get past us to do any damage!

Wait far them ta cuume to us."

His imposing spiked chain still in hand, he readies an attack on any that get within range.
 
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Derek puts his swords back in their scabbards, draws his crossbow and moves forward, using a tree as cover.

move equivalent = put swords away, quickdraw crossbow, move to f4.
 

For his partial action Saxon moves to D5.

Saxon begins casting entangle centered on square H12

Mzarem moves into E6.

Edit: Sorry can't include flavour text, brother chucking psycho over net.
 
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