Todd's FR adventure: On the Merchant Road. Part I

Saxon brings the club around again at the goblin, while Mzarem tries to clamp his jaws around the same one's ankle and bring it down.

Saxon attacks goblin #5

Mzarem makes a trip attack on goblin #5
 

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Kreeg Stonesplitter

Not bothering to waste breath on words, Kreeg loads a bullet into his sling as he moves into possition, and fires as quickly as he can.


[OOC: he's moving to 6b, he's had his sling out but unloaded since they set out.]
 

reapersaurus said:
Killian sees the orc getting untangled and RUNS off to cut off his escape.
"I'll get tha bloody orc around tha oother side."

OOC: Speed 20', Run x4.
Don't know how you count diagonals, so he can get to R13 this round (R14 if he had a 5' step last round after finishing off the goblin) if the diagonals are all 5'. R10 if it's 5'-10' progression.

If he sees the orc with a ranged weapon, he'll stop behind the rock at Q10.
Can you jump over these rocks, like during a charge?

I see now I should put a legend on my maps...The round brown circles are trees not rocks, and act as impassable terraign, so no you cannot jump over them as a charge. I counted out your run move and it didn;t add up until I traced the outside of spell area. I assume that's what you did to get the numbers you gave.

Technically speaking a run (4xmovement) has to be in a streight line, like a charge. Running directly for the large boulder (and the orc presumably behind it) would take you into the entangle area of effect. Any movement in an entagle spell is half movement so the run simply turns into a double move. So I give you two choices: 1) a run into the entangle area of effect where you would wind up at M12 (possably next to a goblin and his pointy sword) or a double-move along the edge which would bring you to M5...much farther away, but safer. up to you.
 

Krug said:
Krug gives chase after the Orc, avoding the entangled area. He will reload his crossbow while running.

As I've said above, Running...as the technical term in the game...has to be in a streight line. And as reloding a crossbow is a move equivelant, you can't even do a double move. Its either reload and move 20' or move 20' and reload. Either way you'd end up at h3.

I'm not trying to be mean about this or anything, or be overly nit-picky. I just want to make sure I do this right and fair for everyone.
 


Derek drops his crossbow, draws his swords and leaps at the goblin, slashing at its disgusting green chest.

(drop crossbow, quickdraw swords, 5 foot adjust to f5, full attack goblin)
 

OOC: Todd, you're totally right - I actually always forget about the straight-line restriction.
I'll have Killian go out wide.
Straight-line Run to S4.
 

Round 3

Krug runs after the orc outside the effect of the spell, but has lost sight of it. It has not ran past, though, so remains hidden behind the boulder.

Derek drops his crossbow, and moves as close to the threatening goblin without getting himself in the effect of the enchanted forest or in the way of his companions, and launches an attack with his swords with a great fury. Unfortunately, the goblin ducked and paried with equal ferver, and Derek's attacks were to no effect. (first sword roll 11+1+1(bless)=13, miss; second sword roll 1 +1 +1(bless)=3, miss)

With a growl and a snarl, Mzaraem launches an attack at the same gob, but is foiled as roots shoot out of the ground and entangle the wolf. (Reflex save roll 1+5=6 fail, entangled; attack roll 3+3 -2(entangle)=4, miss)

Aravalir's arrow sails across and hits his target deep in the chest, and the goblin falls to the ground. (roll 14+3=1(bless)=18, hit 6hp damage)

Torillian's shot does worse, though, and he misses his target.(roll6+3+1(bless)=10, miss)

Hral, upset that the goblin survived his attack, was set to finish the job, but killian beat him to it (Last round, perhaps I wasn't clear on that when writing killian's actions, sorry) determined, Hral switches targets to the skilled (or lucky) remaining goblin within reach (litereally). This time the gob ran out of luck as the spear pierced through his scrawny neck, nearly decapitating it. (roll 15+2+1(bless)=18 hit, 11 damage)

Kreeg was going to move westward to shoot his sling at a goblin, but had to change tactics when Aravalir killed his target, Quickly re-adjusting, he set his target on the east side of the spell (gob4) moved, and let his sling bullet fly. With miraculous precision, the bullet hit the gob directly between his beady little eyes, which immediatly crossed as he slumps to the ground, lifeless. (roll 17+0+1(bless)=18, hit 2 hps damage, goblin dead (it only had one HP!)

It is then everyone hears a grinding/rumbling of stone on stone, and feels the ground tremble, slightly. It is then, when Kililan gets to his new vantage point, looking for the Orc, sees a hole, behind the large boulder, the only place the orc could have gone, as it is nowhere to be seen. And is confirmed mere seconds later, when one of the remaining goblins somehow manage to slip free of his bondage, run over to the newly dicovered hole, and dive head first into it.

I changed Derek's move spot so he wouldn't risk getting entangled, ala Mzaraem and not get in the way of Hral's spear and provide the goblin with cover (I think from now on I'll not do circles, but just change the color of the squares the spell(or whatever)effects, so there is no confusion on whether a spell is in effect there or not)

I also changed Kreegs actions because 1) the goblin he was shooting at died earlier in the round, and 2) Torillian had already moved to the square Kreeg was going to go. I think this is the second time this has happened now.

Initiative remains the same.

Map.

Actions for fourth round?
 
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Saxon aids Mzarem out of the entangle spell, then they carefully edge their way around the area of effect of his entangle spell, making their way to the moved boulder.
 

Krug runs to R12, shambling around and cursing the undergrowth.

"Spare the last gobbo," he shouts. "He might be able to tell us something we need to know!" He curses that the orc has gotten away.
 
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