Tokens, pogs, markers, oh my!

Interesting! Ongoing damage is the most frequently missed condition at our tables. I think it is because neither the players nor the DM really wants to be reminded that their PC/monster is slowly bleeding hit points away.

We keep track of everything, but 90 some odd percent of them are just typed in words in the cell next to the monster or character's name on the combat tracker. Ongoing damage is never missed, but it's amidst the least likely conditions to affect someone's strategic choices, so we don't throw a marker down on the miniature.

Well, I think that's an exaggeration. In your typical combat most PCs/monsters will have between zero and two idicators on them.

Yeah, they might have one or two, but the standard array of effects, conditions, and things to keep track of is at least over 20. I love Alea Tools, and use my set all the time, but the their color scheme is up to like 19 different colors, and most of the charts I see that people are using have things tied to every color, and some combinations of colors. Red ones mean that you're bloodied, an orange one means ongoing fire damage, a white one and a green one is for ongoing poison, dark green ones are Hunter's Quarry...

Bloodied, light source, and "whatever the guy with the X-colored marks did to him on his last turn" are the only bits of information I want to keep track of on the board.
 

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Bloodied, light source, and "whatever the guy with the X-colored marks did to him on his last turn" are the only bits of information I want to keep track of on the board.
Light source? We just assume someone cracks a sunrod (a/k/a "the dungeonbreaker") in every combat. Bright light in a 20 square burst. If that doesn't illuminate the entire battlefield, then the map is too big. ;)
 


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