Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tomb of Annihilation experiences and advice thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ArwensDaughter" data-source="post: 7341044" data-attributes="member: 6804968"><p>There's a very helpful thread on running Tomb of Annihilation <a href="http://www.enworld.org/forum/showthread.php?582133-SPOILERS-Enhancing-Tomb-of-Annihilation" target="_blank">here</a>.</p><p></p><p>If any of your players have been resurrected, you'll need to think about whether you want to use the curse as is or modify it. There are several other approaches provided in the thread linked above (and a nice index in the first post).</p><p></p><p>Similarly, give some thought to how you will track water consumption and how you will deal with exhaust, heat, and armor issues. (See the same thread for alternative approaches)</p><p></p><p>Don't feel like the your players have to explore ALL or Chult. Depending on which guide they choose (hopefully they will choose one), there will be encouragement to head in a particular direction in the jungle.</p><p></p><p>I made a guide for myself for each day traveling through the jungle, with notes about what to remember when. (marking off insect repellent, checking for water consumption, etc.)</p><p></p><p>I also developed a spreadsheet, based on one provided in <a href="http://www.enworld.org/forum/showthread.php?582133-SPOILERS-Enhancing-Tomb-of-Annihilation&p=7256596&viewfull=1#post7256596" target="_blank">this post</a>, that randomly "rolled" weather and random encounters, and provides a place to make notes about what has happened on a given day.</p><p></p><p>The random encounters are varied and interesting, and there are enough places to encounter in the jungle that so far my crew hasn't been bored.</p><p></p><p>Note that some locations on the map (Hisari, Matolo, Mezro) don't have much info/to do in the hard cover, but there are adventures in DMsGuild that flesh these out more. </p><p></p><p>If your crew decides to spend much time in Port N, you might want to look at some of the DMs Guild material (either AL or Adept) that provide more encounters or adventures in Port N.</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 7341044, member: 6804968"] There's a very helpful thread on running Tomb of Annihilation [URL="http://www.enworld.org/forum/showthread.php?582133-SPOILERS-Enhancing-Tomb-of-Annihilation"]here[/URL]. If any of your players have been resurrected, you'll need to think about whether you want to use the curse as is or modify it. There are several other approaches provided in the thread linked above (and a nice index in the first post). Similarly, give some thought to how you will track water consumption and how you will deal with exhaust, heat, and armor issues. (See the same thread for alternative approaches) Don't feel like the your players have to explore ALL or Chult. Depending on which guide they choose (hopefully they will choose one), there will be encouragement to head in a particular direction in the jungle. I made a guide for myself for each day traveling through the jungle, with notes about what to remember when. (marking off insect repellent, checking for water consumption, etc.) I also developed a spreadsheet, based on one provided in [URL="http://www.enworld.org/forum/showthread.php?582133-SPOILERS-Enhancing-Tomb-of-Annihilation&p=7256596&viewfull=1#post7256596"]this post[/URL], that randomly "rolled" weather and random encounters, and provides a place to make notes about what has happened on a given day. The random encounters are varied and interesting, and there are enough places to encounter in the jungle that so far my crew hasn't been bored. Note that some locations on the map (Hisari, Matolo, Mezro) don't have much info/to do in the hard cover, but there are adventures in DMsGuild that flesh these out more. If your crew decides to spend much time in Port N, you might want to look at some of the DMs Guild material (either AL or Adept) that provide more encounters or adventures in Port N. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tomb of Annihilation experiences and advice thread
Top