Hi!
I recently set out to organize a weekly D&D campaign and the group assembled much quicker than I anticipated. I'm prepping Tomb of Annihilation, and would love some feedback. I'll be using the Celler of Death from DMsguild as the intro adventure, but beyond that I'm just looking for general feedback and advice concerning the adventure. I'm a pretty new DM who has only done Lost Mines of Phandelver as my longest game. I've never done hexcrawl, or anything with the scope of ToA (though I read and prepare obsessively, which I guess is an advantage).
What do you guys think of the adventure? What should I be wary of, change, or keep in mind? Also, is the lost-in-the-jungle aspect fun for players, or does it get tedious? As I'm reading about it I do think it sounds cool, but the map of Chult is huge and I'm wondering if they'll get bored.
Thanks!
I recently set out to organize a weekly D&D campaign and the group assembled much quicker than I anticipated. I'm prepping Tomb of Annihilation, and would love some feedback. I'll be using the Celler of Death from DMsguild as the intro adventure, but beyond that I'm just looking for general feedback and advice concerning the adventure. I'm a pretty new DM who has only done Lost Mines of Phandelver as my longest game. I've never done hexcrawl, or anything with the scope of ToA (though I read and prepare obsessively, which I guess is an advantage).
What do you guys think of the adventure? What should I be wary of, change, or keep in mind? Also, is the lost-in-the-jungle aspect fun for players, or does it get tedious? As I'm reading about it I do think it sounds cool, but the map of Chult is huge and I'm wondering if they'll get bored.
Thanks!