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General Tabletop Discussion
*Dungeons & Dragons
[Tomb of Annihilation] Less absolute Curse?
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<blockquote data-quote="CapnZapp" data-source="post: 7222697" data-attributes="member: 12731"><p>Lol.</p><p></p><p>My players avoid reincarnation like the plague - losing their precious racial bonuses is worse than death! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But yes, reincarnate is a good exception. So is probably revivify - where you come back with the wasting disease*.</p><p></p><p>*) One "hidden" design mechanism nobody has mentioned so far, but one which I hope the design team is fully aware of is...</p><p></p><p>...few player characters will die of the wasting disease!</p><p></p><p>Why? <em>Because they will probably level up just as fast as the wasting disease lowers their max hp!!</em></p><p></p><p>(Example: A Cleric rolling a 5 on her d8 with a +1 Con modifier just gained 6 more days to find the Tomb!)</p><p></p><p>Of course, you're not much good in a level 11 dungeon if you have hit points like a level 1 character, but still...</p><p></p><p><strong>Does the adventure have any guidelines as to how many days they expect the heroes will need to complete their quest?</strong> Does the text give an explicit number?</p><p></p><p></p><p>Zapp</p><p></p><p>PS. I read somewhere that they can get a Patron with X number of hit points, from which you have to deduct 20 since the wasting disease has already started. </p><p></p><p>Presumably this X-20 number is meant to be good enough for any reasonable party to find their goal...</p><p></p><p>But this might be for AL play, so I could have misremembered...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7222697, member: 12731"] Lol. My players avoid reincarnation like the plague - losing their precious racial bonuses is worse than death! :D But yes, reincarnate is a good exception. So is probably revivify - where you come back with the wasting disease*. *) One "hidden" design mechanism nobody has mentioned so far, but one which I hope the design team is fully aware of is... ...few player characters will die of the wasting disease! Why? [I]Because they will probably level up just as fast as the wasting disease lowers their max hp!![/I] (Example: A Cleric rolling a 5 on her d8 with a +1 Con modifier just gained 6 more days to find the Tomb!) Of course, you're not much good in a level 11 dungeon if you have hit points like a level 1 character, but still... [B]Does the adventure have any guidelines as to how many days they expect the heroes will need to complete their quest?[/B] Does the text give an explicit number? Zapp PS. I read somewhere that they can get a Patron with X number of hit points, from which you have to deduct 20 since the wasting disease has already started. Presumably this X-20 number is meant to be good enough for any reasonable party to find their goal... But this might be for AL play, so I could have misremembered... [/QUOTE]
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