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General Tabletop Discussion
*Dungeons & Dragons
[Tomb of Annihilation] Less absolute Curse?
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<blockquote data-quote="Sacrosanct" data-source="post: 7222841" data-attributes="member: 15700"><p>When I read the OP, I thought the same thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>3 years of complaining how the game is too easy, and how it's not challenging, there's no risk of dying, etc, etc etc. This comes out where PCs can't be raised, and suddenly it's "that's too much."</p><p></p><p>If there's no risk of PCs dying, why all the sudden is it too much not to be able to raise them? I get the feeling the game doesn't feel challenging because every time something like this comes up, he changes or neuters the rules to <em>make </em>it not as challenging (that example of play thread a while ago supports that assumption). So.....self inflicted complaints?</p><p></p><p>But to the point, the game still has death saving throws, which is a huge buffer between actually dying. And if a PC does die permanently? Um...this is D&D. It happens. Then again, as a 1e player from 1981 to 2012, you didn't get access to raise dead magic in AD&D until you were high level anyway, so death was pretty much permanent regardless for most of the game. Not like 5e where you have revifiy after a few sessions of game play.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7222841, member: 15700"] When I read the OP, I thought the same thing :D 3 years of complaining how the game is too easy, and how it's not challenging, there's no risk of dying, etc, etc etc. This comes out where PCs can't be raised, and suddenly it's "that's too much." If there's no risk of PCs dying, why all the sudden is it too much not to be able to raise them? I get the feeling the game doesn't feel challenging because every time something like this comes up, he changes or neuters the rules to [I]make [/I]it not as challenging (that example of play thread a while ago supports that assumption). So.....self inflicted complaints? But to the point, the game still has death saving throws, which is a huge buffer between actually dying. And if a PC does die permanently? Um...this is D&D. It happens. Then again, as a 1e player from 1981 to 2012, you didn't get access to raise dead magic in AD&D until you were high level anyway, so death was pretty much permanent regardless for most of the game. Not like 5e where you have revifiy after a few sessions of game play. [/QUOTE]
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[Tomb of Annihilation] Less absolute Curse?
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