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*Dungeons & Dragons
[Tomb of Annihilation] Less absolute Curse?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7236214" data-attributes="member: 6802951"><p>I'll be running it (in Eberron) that the Soulmonger isn't a device that collects souls, it is a portal to Dolurrh through which a trapped Lord of Dust can feed on the souls there. If it gains enough power through this, it will be able to break free from Khyber.</p><p> There are enough movers and shakers with an interest in preventing this that PCs can easily either have ties to them, or be hired by them without needing to be directly affected themselves.</p><p>If I did want to have them partially affected, I would probably describe to a dead PC how they are being swept towards somewhere nearby along with other disembodied souls, with immaterial tentacles reaching out and grabbing some. I'd halve the time available for resurrection magics, with a hard limit of maybe 24hrs. (Possibly have this based on proximity to Xen'Drik/Chult and the Temple.)</p><p></p><p>You could do something similar in the Realms, with souls being diverted and pulled away rather than immediately trapped. Reducing the window of opportunity for resurrection gives a direct effect that the PCs will have to be careful about without directly handicapping them by reducing Max HP.</p><p></p><p>(Main reason I'm not running the curse as is is because I want to reduce the urgency of the adventure path: I want the PCs to be able to explore the jungle and its locations without feeling required to rush as fast as possible to the Temple.)</p><p>(Also, unlike FR, there just plain aren't that many people who will have been resurrected in Eberron.)</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7236214, member: 6802951"] I'll be running it (in Eberron) that the Soulmonger isn't a device that collects souls, it is a portal to Dolurrh through which a trapped Lord of Dust can feed on the souls there. If it gains enough power through this, it will be able to break free from Khyber. There are enough movers and shakers with an interest in preventing this that PCs can easily either have ties to them, or be hired by them without needing to be directly affected themselves. If I did want to have them partially affected, I would probably describe to a dead PC how they are being swept towards somewhere nearby along with other disembodied souls, with immaterial tentacles reaching out and grabbing some. I'd halve the time available for resurrection magics, with a hard limit of maybe 24hrs. (Possibly have this based on proximity to Xen'Drik/Chult and the Temple.) You could do something similar in the Realms, with souls being diverted and pulled away rather than immediately trapped. Reducing the window of opportunity for resurrection gives a direct effect that the PCs will have to be careful about without directly handicapping them by reducing Max HP. (Main reason I'm not running the curse as is is because I want to reduce the urgency of the adventure path: I want the PCs to be able to explore the jungle and its locations without feeling required to rush as fast as possible to the Temple.) (Also, unlike FR, there just plain aren't that many people who will have been resurrected in Eberron.) [/QUOTE]
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[Tomb of Annihilation] Less absolute Curse?
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