There's about 12 pages of random encounters and random discoveries charts. There are a couple pages dedicated to navigating hexes, dehydration, and diseases. For me it was enough to make hexcrawl work for the purposes of this adventure. Running an entire hexcrawl campaign (and in different environments than a jungle), I'd want expanded resources.So! a question, given that this module has a lot of hexcrawling/exploration, are there any addition guidlines or rules for exploration in this over and above what is found in the PHB and the DMG?
For that matter does any D&D adventure expand on the basic travel/exploration rules?