Basically done
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[TR]
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Name: Oskeld Frostforge
Race: Male Hill Dwarf
Background: Hermit
Class: Cleric 1 of Life
Alignment: Neutral Good
Proficiency Bonus: +2
Inspiration: No
Spent HD: none
Strength: 14 (+2)
Athlethics: +2
Dexterity: 10 (+0)
Acrobatics: +0
Sleight of Hand: +0
Stealth: +0 disadvantage
Constitution: 15 (+2)
Charisma: 8 (-1)
Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
[/TD]
[TD="width: 33%"]
Passive Perception: 13
Passive Investigation: 11
Initiative: +0
AC: 18 (16 w/o shield)
Speed: 30 ft
Hit Dice: 1d8
HP: 11/11
Intelligence: 12 (+1)
Arcana: +1
+History: +3, +5 about stonework
Investigation: +1
Nature: +1
+Religion: +3
Wisdom: 16 (+3)
Animal Handling: +3
+Insight: +5
+Medicine: +5
Perception: +3
Survival: +3
+Proficient
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[/td]
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[sblock="COMBAT"]
OFFENSE Initiative: +0[table="align: left"]
[tr][td]
Weapon
Battleaxe
Warhammer
SPELL[/td][td="align: center"]
Range
varies[/td][td="align: center"]
To Hit
+4
+4
+5[/td][td]
Damage
1d8+2 (s)
1d8+2 (b)
varies[/td][td]
Notes
versatile (1d10)
versatile (1d10)
varies, DC 13[/td]
[/tr]
[/table]
DEFENSE AC: 18, 16 w/o shield
[table="align: left"][tr][td]
Strength: +2
Intelligence: +0[/td][td]
Dexterity: +0
+
Wisdom: +5[/td][td]
Constitution: +2
+
Charisma: +1[/td][/tr]
[/table]Advantage on saving throws vs poison
Resistances: Poison
EXPENDABLES
[-] 2nd level
Channel Divinity: 1 (short/long)[/-]
[table="align: left"]
[tr][td]
Spells Per Long Rest
Spells Cast[/td][td="align: center"]1st
2
0[/td][td="align: center"]2nd
-[/td][td="align: center"]3rd
-[/td][td="align: center"]4th
-[/td][td="align: center"]5th
-[/td][td="align: center"]6th
-[/td][td="align: center"]7th
-[/td][td="align: center"]8th
-[/td][td="align: center"]9th
-[/td][/tr][/table]
Cantrips: Light, Spare the Dying, Toll of the Dead
1st level: Bless+*!, Cure Wounds+!, Guiding Bolt+, Protection From Evil and Good#*, Sanctuary#, Shield of Faith#*
! domain spell, + Spell benefits from higher casting level. * Spell requires concentration
# Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"]
Proficiencies and LanguagesLanguages: Common, Dwarf, Goblin
Armor: Light, Medium, and Heavy Armor, Shields
Weapons: All Simple weapons, plus battleaxe, handaxe, light hammer, and warhammer
Tools: Smith's Tools, Herbalism Kit
Race: Hill Dwarf
+2 Con, +1 Wis; Speed: 25 feet; Size: Medium; Livespan: 350 years
Darkvision: 60 feet
Dwarven Resilience: Advantage on poison saving throws. Resistance to poison damage
Dwarven Combat Training: proficient in battleaxe, handaxe, light hammer, and warhammer
Tool Proficiency: Proficient in artisan's tools, one of smith's tools, [-]brewer's tools[/-], or [-]mason's tools[/-]
Stonecunning: Double proficient in Int (History) skill checks only related to the origin of stonework
Dwarven Toughness: +1 hp/level
Background: Hermit
Skills: Medicine, Religion; Tools: herbalism kit; Language: Goblin
Life of Seclusion: I wanted to know if the forge is a true metaphor for life
Feature: Discovery: Something I thought about was profound
Feats: None
Class: Cleric, Life Domain
Spellcasting:
Domain: Life
Domain Spells: bless, cure wounds
Disciple of Life: Non-cantrip healing spells heal an additional 2+spell level hp of damage.
Bonus Proficiencies: You are proficient in heavy armor
[/sblock][sblock="EQUIPMENT"]Chain Mail(AC 16, 55#)
Battleaxe (4#)
Warhammer (2#)
shield (6#)
Holy Symbol, amulet (1#), on neck
waterskin
backpack
common clothes (3#)
a blanket
10 candles
a tinderbox
an alms box
bedroll (7#)
papers of my revelations
prayer book (5#)
2 blocks of incense
censer
vestiments
2 days of rations
mess kit (1#)
sewing kit (1#)
belt pouch (14 gp, 0 sp, )
Equipment Weight: 75#
[sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered
80[/td][td="align: center"]Heavily Encumbered
160[/td][td="align: center"]Carrying Capacity
240[/td][td="align: center"]Push, Drag, Lift
480[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]
HISTORY: Oskeld was always a curious dwarf, always asking how come? or why? and not taking because as the reason. When he was old enough, he went off on his own into unexplored caves to find new things. He even explored the surface's forests for new things. He did not think life was only about the forge and the clan. Recently, he was told of a trip to Chult. A new place to explore and discover new things. Maybe there are answers there.
[table="width: 100%, align: left"][tr][td="width: 33%"]
Race: Hill Dwarf
Gender: Male
Age: 87
Relationship: None[/td]
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Height: 4' 8"
Weight: 145#
Complexion: wrinkled
Skin: ruddy[/td]
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Hair: black/brown
Eyes: blue/black
Face Structure: round, long beard
[/td][/tr][/table]
APPEARANCE: Oskeld looks more like an armored warrior than a priest. He braided beard tells of his exploits on the field of honor. His hair is ill-kept and his pants are always dirty because he sat down without worrying about what he was sitting on/in.
PERSONALITY: Oskeld is gruff like all dwarves. But his issue is that most people don't examine the world, they take life for granted.
Traits: I do not fear death; sometimes I fear living.
Traits: I believe truth lies in the pebbles, not the stones.
Ideal: Turn over every stone until you know everything
Bond: I must continue my quest to discover the truth
Flaw: Curiosity will kill me.
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