Katana_Geldar
First Post
Shadowfell box is nice. And my players have just entered Moil.
Should be very scary.
Should be very scary.
The game room is more fun if you play up each table as having different stuff and let the pcs roleplay out their gaming, with skill checks to determine success.
But yeah, even so they are a little too vaguely described for me. I've only run the GoG part so far, but the game room is the only part of the module that I have been disappointed in, and even that was a pretty mild instance.
We finally, and just, ran this. I enjoyed the premise of getting sucked into the games, and inflicting damage for loosing...but I wish I had done as you suggested, and given a little more detail. It felt pretty, well, gamist in the end.