Tomb of Horrors - Bugger

wedgeski

Adventurer
Bummed. We got all the way to the demilich construct at the end and got pulverised, one after the other, by his soul-sucking tendencies. Of course, we probably should have given up when we were expelled, butt naked, from the jade face at the end of the first corridor, or when our mage got pancaked by the trap just before the final room, but tenacity is our trademark, dammit!

Great fun all in all. Cracking good adventure. Insane, but cracking.
 

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I'm glad you had fun and that's the whole point. I think people forget that when they become so engrossed in their PC's that they throw a tantrum when their character get's so much as a nick. :(

The Tomb of Horrors is a thinking dungeon. You can't expect to defeat the Lich if you go in like Rambo with a wand of automatic missle fire. :p

Our group also had a TPK (lich did it to us to) but we enjoyed ourselves and that's the whole point.

So there.
 

specks said:
I'm glad you had fun and that's the whole point. I think people forget that when they become so engrossed in their PC's that they throw a tantrum when their character get's so much as a nick. :(

The Tomb of Horrors is a thinking dungeon. You can't expect to defeat the Lich if you go in like Rambo with a wand of automatic missle fire. :p

Our group also had a TPK (lich did it to us to) but we enjoyed ourselves and that's the whole point.

So there.

Although some, as has been hashed out on this board before, don't like the style Tomb of Horrors plays in having fun is the most important. My players and i wouldn't have fun in ToH so we avoid it.
 

wedgeski said:
Bummed. We got all the way to the demilich construct at the end and got pulverised, one after the other, by his soul-sucking tendencies. Of course, we probably should have given up when we were expelled, butt naked, from the jade face at the end of the first corridor, or when our mage got pancaked by the trap just before the final room, but tenacity is our trademark, dammit!

Great fun all in all. Cracking good adventure. Insane, but cracking.

LOL! Yay!

We just finished this ourselves on Saturday. Everyone except the two rogues lost all their stuff as well, but somehow we managed to make it through. We had a really, really good time with it.
 

I ran ToH once for a campaign.

The group heard of this terrible place from one of the local folks of the local village.

Each PC died off one at a time until the last to get through, a gnome illusionist of all characters got to the Lich. The Lich got very "in his face" and told the Gnome all about how he was going to do terrible things to the souls of his dead companions. The Gnome then offered himself to the Lich. Lock, Stock and Barrel. He would forever serve him in darkness if he just let his friends souls free.

It was at this time the Gnome learned that all of the Tomb was a massive illusion. And that all his companions were alive and had been watching "the show".

The illusion master was a gnome who wanted to see what the group was made of and in particular if the Gnome Character was worthy enough to marry his daughter.

The best part was watching the characters die one by one and the players freaking out over it. My wife was heard to say, "I guess Floyd wants to start a new campaign."
 

eris404 said:
LOL! Yay!

We just finished this ourselves on Saturday. Everyone except the two rogues lost all their stuff as well, but somehow we managed to make it through. We had a really, really good time with it.

As the DM of that session, the PC's really turned it around when they remembered the most important truism of 1st edition dungeons: The Thing You Need to Kill the Bad Guy is in His Hoard.

I could barely stifle a chortle when 4 of the 6 PC's walked, hand-in-hand, through the second gate that sent them naked back to the beginning of the dungeon. Though, in truth, that helped them in some sense, because the cleric used locate object on his stuff to keep the party on the path towards the final encounter. They were very lucky that the demilich construct didn't use any sort of real attacks, since they all had AC's of 12 or 13 or something. I felt terribly feeble that I couldn'g get any of the PC's to fail their saves on the soul-sucking, though.
 

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