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Tome of Secrets - Artificer Issues
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<blockquote data-quote="Imban" data-source="post: 4923276" data-attributes="member: 29206"><p>Weird science inventions let you make an invention that duplicates the effect of any spell or spells, and you can have X many spells in inventions at any time. For instance, at level 9, you can have 4 level 1 spells, 3 level 2 spells, and 2 level 3 spells extant at any one time. This can be 9 inventions, or one invention that costs four level 1 spells at once, one invention that casts two level 2 spells, one invention that casts one level 2 spell, and two inventions that each cast one level 3 spell, each having independent uses/day based on your class level.</p><p></p><p>By casting at once, the book features a sample invention at lv5 that combines Lightning Bolt, Inflict Light Wounds, and Shield, shooting 5d6 electric damage, doing 1d8+5 damage to anyone you touch with it, and giving you +4 shield AC while you use it.</p><p></p><p>So you can also probably create an invention at lv9 that combines Magic Missile, Magic Missile, Magic Missile, and Magic Missile, shooting 5d4+5 force damage, 5d4+5 force damage, 5d4+5 force damage, and 5d4+5 force damage at any target or targets.</p><p></p><p>At later levels you can stack save-or-lose effects, and while the save will probably be lower than from a full caster and the effect less severe, they'll have to pass multiple saves in order to avoid all the effects.</p><p></p><p>And, well, there just isn't a formula for determining the save DCs anywhere.</p></blockquote><p></p>
[QUOTE="Imban, post: 4923276, member: 29206"] Weird science inventions let you make an invention that duplicates the effect of any spell or spells, and you can have X many spells in inventions at any time. For instance, at level 9, you can have 4 level 1 spells, 3 level 2 spells, and 2 level 3 spells extant at any one time. This can be 9 inventions, or one invention that costs four level 1 spells at once, one invention that casts two level 2 spells, one invention that casts one level 2 spell, and two inventions that each cast one level 3 spell, each having independent uses/day based on your class level. By casting at once, the book features a sample invention at lv5 that combines Lightning Bolt, Inflict Light Wounds, and Shield, shooting 5d6 electric damage, doing 1d8+5 damage to anyone you touch with it, and giving you +4 shield AC while you use it. So you can also probably create an invention at lv9 that combines Magic Missile, Magic Missile, Magic Missile, and Magic Missile, shooting 5d4+5 force damage, 5d4+5 force damage, 5d4+5 force damage, and 5d4+5 force damage at any target or targets. At later levels you can stack save-or-lose effects, and while the save will probably be lower than from a full caster and the effect less severe, they'll have to pass multiple saves in order to avoid all the effects. And, well, there just isn't a formula for determining the save DCs anywhere. [/QUOTE]
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