Too Many Abilities?

KarinsDad

Adventurer
After having played SWSE and having read many of the WotC entries and blogs, I'm wondering if DND 4E will have too many options per PC/NPC per level. Our gaming group discussed this last night after the game.

1E and 2E tended to have few options for Fighter and Rogues, many more for spell casters.

3E/3.5 upped the number of options for all classes with the introduction of feats. A 10th level 3.5 Fighter had ~10 feats (not including weapon and armor proficiency) and a small handful of maneuvers (but Trip, Grapple, etc. are not that good in 3.5 due to penalities without the proper feats). A 10th level Rogue had ~4 feats and ~4 special abilities (not including non-combat ones like Trapfinding which is just really a skill modifier).

In 4E, if it is modeled similar to SWSE, a 10th level PC will have ~1 special first level ability (which is not weapon or armor proficiency), 9 feats and 5 Talents. 15 abilities compared to the 8 to 10 non-spell caster ones of 3.5. Every level gains at least one ability.


This seems, on the surface, to indicate that 4E might have areas where it is actually more difficult to DM as opposed to easier. If each PC has more abilities and most PCs have different abilities, that is more different rules for the DM to be aware of then in 3.5. On top of that, the DM also needs to know all of these special abilities of NPCs and monsters.

So sure, the stat blocks might have fewer entries, but the special abilities/feats/talents might have many more items listed to be aware of (which was interesting that the Spined Devil did not have a section for feats or talents, do monsters not get those?).

Granted, talents and feats that just add a bonus to AC or skills or Defense or some such are easy to handle. It is the ones with special rules (such as when sneak attack can be used in 3.5) which require additional knowledge and effort.
 

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I am fairly certain that monsters do not in fact get feats or talents. So monsters will be pretty easy to run, but if you want to have NPCs will class levels that may get a bit complicated.
 


JoeGKushner said:
If you can occassionally swap out the abilities, like doing spell memorization, then it won't be too bad.

Why not? This sounds like it would make it even more difficult (5 abilities where each can be swapped is more than just 5 abilities where they cannot be swapped).
 

I don't think it will get more difficult to run characters/monsters. Players and DMs will have an easier time playing.

DMs will have a better time because of simplified stat blocks and thinking about your players options will get easier - there will be no Wish anymore. And at least at the beginning they have to know only the rules/feats/spells/talents/options/etc. that are written in 3 books.

And unless you start 4E with a lvl 12+ campaign you will have enough time, to learn the rules/abilities/etc. slowly as they might show up.

So I don't worry about such things as too many abilities.

And didn't they say, they want to give each class meaningful choices for abilities and not a boatload of crap that is a horror for bookkeeping and isn't worth the work either.
 

Pcs will have more options based on their classes, but that is actually only a small part of making a character.

When I make npcs, the two longest parts of creation are:

1) Choosing magic items
2) delegating skills

Choosing magic items takes forever, or I just simply give them the same bland items over and over again and be done with it. 4e sounds like they are reducing the number of magic items, so this will be less of an issue.

As for skills, I hate doing skill points for npcs. I like it for pcs when its my character and I'll be playing them a while, but I hate it for npcs. Normally I just give them a few skills and then go on. 4e won't have skill points, you just pick a number of trained skills and be done with it.


So it sounds like we are losing a lot of the headache of npc creation, though we are gaining more feat, talent, and power choices. So I don't think it will be any more difficult than it is now, and monster running sounds a lot more streamlined.
 

Again, I think it's too soon to tell. The fighter can still rely upon "I hit them." Perhaps it's not optomized, but it's still a fair choice. Monsters are supposed to be easier. That's good. It will make room for the abilities of NPCs that may be harder to keep track of (especially all this 1/X mechanic stuff). Until we see it, who's to know?
 

Stalker0 said:
So it sounds like we are losing a lot of the headache of npc creation, though we are gaining more feat, talent, and power choices. So I don't think it will be any more difficult than it is now, and monster running sounds a lot more streamlined.

My early impressions of 4e from the devs was that character bookkeeping and creation would be much easier than in 3e. For me, this is the most vital selling point. If they simply replace one source of chargen headache (skills and magic items) with a different but equal one (feats or talent trees or what have you), then they will have missed an opportunity. I remain optimistic.
 

Gryffyn said:
If they simply replace one source of chargen headache (skills and magic items) with a different but equal one (feats or talent trees or what have you), then they will have missed an opportunity. I remain optimistic.

Even if it would turn out like this, I think it would still be better because I rather think about meaningful choices (like power attack or weapon focus) than where to allocate my skillpoints - maybe a bit more knowledge(local) or is profession(cooking) the better choice...
 

Black Knight Irios said:
DMs will have a better time because of simplified stat blocks and thinking about your players options will get easier - there will be no Wish anymore.

Wish of course being one of the huge time sinks of D&D at most game tables. Talk about cleaning out your fiddly rules to speed up play!!!

And at least at the beginning they have to know only the rules/feats/spells/talents/options/etc. that are written in 3 books.

Think how much cleaner and simplier this will be compared to the launch of 3rd edition.
 

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