Nifft said:
You need to understand that the abilities of an NPC aren't just his feats & talents & class abilities.
In 3.5e, spell selection and magic item selection constitute the most time-consuming parts of NPC creation for some of us.
I do understand that. But, this thread is not about NPC creation.
It's about playing PCs and NPCs, and how easy or difficult that might be in 4E.
Specifically, I was discussing non-spell casters because we have very little 4E information concerning spell casters. Do 4E spell casters acquire spells via feats or talents? Or, do they acquire them similar to 3.5 (i.e. a boatload of spells picked out by the player or DM)?
In 3.5, players who want less complexity tend to play Barbarians, Fighter, Monks, and Rogues (and to a lesser extent, Bards, Rangers, and Paladins) mostly because they do not have a lot of spells to go through.
With the advent of 4E, however, even the simple classes of "Fighters and Rogues" appear to potentially have more abilities than in 3.5.
The question is, does this make the game harder to play?
Many magic items tend to add a bonus to some PC attribute (such as to hit, damage, ability scores, AC, etc.) and are very easy to understand, use, and adjudicate. The DM can control the acquisition of magic items which are not like this and have other special attributes and/or rules (e.g. a Broom of Flying or a Chaos Diamond).
But, depending on how much talents and feats modify attributes and how much they add a layer of rules will determine how difficult they are to play. A feat like 4E Dodge which adds +1 to Reflex Defense (a potential type of feat in 4E) is simple because it can be built into the PC or NPC character sheet and forgotten. A feat like Spring Attack adds a level of complexity where rules have to be known or looked up during play.
The more talents and feats introduced to the game which are like Bo9S maneuvers or stances which require in game knowledge or lookup, the more complexity is introduced. Especially for historically simpler PCs like Fighters and Rogues.
The possibility that such PCs will have more talents and/or feats in 4E introduces the possibility of more complexity based solely on number of abilities.