A month ago we took a pause in our regular game so one of the players could start running Curse of Straud. Yesterday we had our second session and finished our first adventure, making 3rd level.
Now, our "normal" DM, was looking at his character and couldn't decide what he wanted to take for his 3rd level. He kept going back and forth, weighing different options and such. Finally, he sat back and said something along the lines of "this sucks, there are too many choices...".
I laughed. This is his first time playing 5E as a player since he normally runs the game. After the game broke up, we chatted for a while before I went home. Basically, the conversation revolved around 5E and all the choices.
He and I grew up playing in the 70's and 80's. You had choices, but not tons, really. 2E got more complex, but not too much so. Finally, we ended with sort of a point to discuss next time at our table:
Two issues (for us) any way with options paralysis:
1. Multiclassing expands choices by 5-10 fold depending on the classes you qualify for.
2. Too many subclasses don't appeal to us, so choosing one is difficult.
To #2, Paladin's are a problem. The current adventure has the 2nd paladin our group has seen since we started a year ago. And in both cases, we homebrewed the oath because none of the ones we had "fit".
For my own character, at reaching 3rd level, I had to decide between 1st level Fighter, or picking my subclass. I chose the College of Swords. It gave me the TWF style and medium armor. I am not thrilled about the flourishes, since I see using the bardic influences in other ways. Still, the decision took me until today to make it... And I have been playing since we started.
How much is options paralysis an issue for your group? Is it just new players, or do experienced players have to take time to decide what direction they will go?