Once upon a time, there was a setting named The World of Greyhawk. It was primarily the vision of one man: Gary Gygax. He allowed a few others who shared his vision of the world to write for it. Then Gary moved away, not entirely willingly. Not at all!
The vision for the world continued with his successors, who didn't quite have the same vision that Gary had. No matter. It was still Greyhawk...
...and they were replaced, and the vision changed again...
...and again, and again...
What is the point of this story? Well, it is simply this: Campaign worlds are mainly personal things. They are the vision of one person, or the vision of a (closely-knit) group. The Forgotten Realms are as much Jeff Grubb's creation as Ed Greenwood's.
After the original designers of a setting are replaced, the successors are never quite have the same vision. Now, occasionally their vision is actually superior - but that doesn't always matter to the fans of the setting.
Who has read Isaac Asimov's "Foundation" books? Now, who has read the "The Second Foundation Trilogy" books written by Brin, Bear and Benford? Does anyone want to say that the vision is shared perfectly?
To take an even more awful example, the "Dune" books by Frank Herbert and those Dune books by Kevin J. Anderson...
I'm a long time fan of the World of Greyhawk, but I know that if I ever got around to writing books for it, my vision would be greatly different than 'canonical' Greyhawk, and from 'Gygaxian' Greyhawk.
In the end, all campaign settings face this problem: no man lives forever, so the original vision cannot be always there guiding new products. In the Real World, it doesn't even last that long!
There are other problems that relate to the longevity of campaign settings, but that is one of the most influential, I think.
Eberron is the child of Keith Baker and the Eberron team at Wizards of the Coast. While that team stays together you can expect a shared vision of Eberron - but all things must pass.
To expect otherwise is to expect something contrary to what experience tells us.
Cheers!
The vision for the world continued with his successors, who didn't quite have the same vision that Gary had. No matter. It was still Greyhawk...
...and they were replaced, and the vision changed again...
...and again, and again...
What is the point of this story? Well, it is simply this: Campaign worlds are mainly personal things. They are the vision of one person, or the vision of a (closely-knit) group. The Forgotten Realms are as much Jeff Grubb's creation as Ed Greenwood's.
After the original designers of a setting are replaced, the successors are never quite have the same vision. Now, occasionally their vision is actually superior - but that doesn't always matter to the fans of the setting.
Who has read Isaac Asimov's "Foundation" books? Now, who has read the "The Second Foundation Trilogy" books written by Brin, Bear and Benford? Does anyone want to say that the vision is shared perfectly?
To take an even more awful example, the "Dune" books by Frank Herbert and those Dune books by Kevin J. Anderson...
I'm a long time fan of the World of Greyhawk, but I know that if I ever got around to writing books for it, my vision would be greatly different than 'canonical' Greyhawk, and from 'Gygaxian' Greyhawk.
In the end, all campaign settings face this problem: no man lives forever, so the original vision cannot be always there guiding new products. In the Real World, it doesn't even last that long!
There are other problems that relate to the longevity of campaign settings, but that is one of the most influential, I think.
Eberron is the child of Keith Baker and the Eberron team at Wizards of the Coast. While that team stays together you can expect a shared vision of Eberron - but all things must pass.
To expect otherwise is to expect something contrary to what experience tells us.
Cheers!